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RnQ/for.RnQ/RTL/dynamic_bass.pas

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{
BASS 2.4 Delphi unit (dynamic)
Copyright (c) 1999-2010 Un4seen Developments Ltd.
See the BASS.CHM file for more detailed documentation
How to install
----------------
Copy DYNAMIC_BASS.PAS to the \LIB subdirectory of your Delphi path or your project dir
Call Load_BASSDLL (eg. in FormCreate) to load BASS before using any functions, and
Unload_BASSDLL (eg. in FormDestory) to unload it when you're done.
NOTE: Delphi 2009 users should use the BASS_UNICODE flag where possible
}
unit Dynamic_Bass;
interface
uses
Windows,
SysUtils;
const
BASSVERSION = $204; // API version
BASSVERSIONTEXT = '2.4';
// Use these to test for error from functions that return a DWORD or QWORD
DW_ERROR = LongWord(-1); // -1 (DWORD)
QW_ERROR = Int64(-1); // -1 (QWORD)
// Error codes returned by BASS_ErrorGetCode()
BASS_OK = 0; // all is OK
BASS_ERROR_MEM = 1; // memory error
BASS_ERROR_FILEOPEN = 2; // can't open the file
BASS_ERROR_DRIVER = 3; // can't find a free sound driver
BASS_ERROR_BUFLOST = 4; // the sample buffer was lost
BASS_ERROR_HANDLE = 5; // invalid handle
BASS_ERROR_FORMAT = 6; // unsupported sample format
BASS_ERROR_POSITION = 7; // invalid position
BASS_ERROR_INIT = 8; // BASS_Init has not been successfully called
BASS_ERROR_START = 9; // BASS_Start has not been successfully called
BASS_ERROR_ALREADY = 14; // already initialized/paused/whatever
BASS_ERROR_NOCHAN = 18; // can't get a free channel
BASS_ERROR_ILLTYPE = 19; // an illegal type was specified
BASS_ERROR_ILLPARAM = 20; // an illegal parameter was specified
BASS_ERROR_NO3D = 21; // no 3D support
BASS_ERROR_NOEAX = 22; // no EAX support
BASS_ERROR_DEVICE = 23; // illegal device number
BASS_ERROR_NOPLAY = 24; // not playing
BASS_ERROR_FREQ = 25; // illegal sample rate
BASS_ERROR_NOTFILE = 27; // the stream is not a file stream
BASS_ERROR_NOHW = 29; // no hardware voices available
BASS_ERROR_EMPTY = 31; // the MOD music has no sequence data
BASS_ERROR_NONET = 32; // no internet connection could be opened
BASS_ERROR_CREATE = 33; // couldn't create the file
BASS_ERROR_NOFX = 34; // effects are not enabled
BASS_ERROR_NOTAVAIL = 37; // requested data is not available
BASS_ERROR_DECODE = 38; // the channel is a "decoding channel"
BASS_ERROR_DX = 39; // a sufficient DirectX version is not installed
BASS_ERROR_TIMEOUT = 40; // connection timedout
BASS_ERROR_FILEFORM = 41; // unsupported file format
BASS_ERROR_SPEAKER = 42; // unavailable speaker
BASS_ERROR_VERSION = 43; // invalid BASS version (used by add-ons)
BASS_ERROR_CODEC = 44; // codec is not available/supported
BASS_ERROR_ENDED = 45; // the channel/file has ended
BASS_ERROR_BUSY = 46; // the device is busy
BASS_ERROR_UNKNOWN = -1; // some other mystery problem
// BASS_SetConfig options
BASS_CONFIG_BUFFER = 0;
BASS_CONFIG_UPDATEPERIOD = 1;
BASS_CONFIG_GVOL_SAMPLE = 4;
BASS_CONFIG_GVOL_STREAM = 5;
BASS_CONFIG_GVOL_MUSIC = 6;
BASS_CONFIG_CURVE_VOL = 7;
BASS_CONFIG_CURVE_PAN = 8;
BASS_CONFIG_FLOATDSP = 9;
BASS_CONFIG_3DALGORITHM = 10;
BASS_CONFIG_NET_TIMEOUT = 11;
BASS_CONFIG_NET_BUFFER = 12;
BASS_CONFIG_PAUSE_NOPLAY = 13;
BASS_CONFIG_NET_PREBUF = 15;
BASS_CONFIG_NET_PASSIVE = 18;
BASS_CONFIG_REC_BUFFER = 19;
BASS_CONFIG_NET_PLAYLIST = 21;
BASS_CONFIG_MUSIC_VIRTUAL = 22;
BASS_CONFIG_VERIFY = 23;
BASS_CONFIG_UPDATETHREADS = 24;
BASS_CONFIG_DEV_BUFFER = 27;
BASS_CONFIG_MP3_ERRORS = 35;
BASS_CONFIG_DEV_DEFAULT = 36;
BASS_CONFIG_NET_READTIMEOUT = 37;
BASS_CONFIG_REC_LOOPBACK = 28; // Vista Test
// BASS_SetConfigPtr options
BASS_CONFIG_NET_AGENT = 16;
BASS_CONFIG_NET_PROXY = 17;
// Initialization flags
BASS_DEVICE_8BITS = 1; // use 8 bit resolution, else 16 bit
BASS_DEVICE_MONO = 2; // use mono, else stereo
BASS_DEVICE_3D = 4; // enable 3D functionality
BASS_DEVICE_LATENCY = 256; // calculate device latency (BASS_INFO struct)
BASS_DEVICE_CPSPEAKERS = 1024; // detect speakers via Windows control panel
BASS_DEVICE_SPEAKERS = 2048; // force enabling of speaker assignment
BASS_DEVICE_NOSPEAKER = 4096; // ignore speaker arrangement
BASS_DEVICE_LOOPBACK = 8; // Vista/win 7 Test ////////////////////////////
// DirectSound interfaces (for use with BASS_GetDSoundObject)
BASS_OBJECT_DS = 1; // IDirectSound
BASS_OBJECT_DS3DL = 2; // IDirectSound3DListener
// BASS_DEVICEINFO flags
BASS_DEVICE_ENABLED = 1;
BASS_DEVICE_DEFAULT = 2;
BASS_DEVICE_INIT = 4;
// BASS_INFO flags (from DSOUND.H)
DSCAPS_CONTINUOUSRATE = $00000010; // supports all sample rates between min/maxrate
DSCAPS_EMULDRIVER = $00000020; // device does NOT have hardware DirectSound support
DSCAPS_CERTIFIED = $00000040; // device driver has been certified by Microsoft
DSCAPS_SECONDARYMONO = $00000100; // mono
DSCAPS_SECONDARYSTEREO = $00000200; // stereo
DSCAPS_SECONDARY8BIT = $00000400; // 8 bit
DSCAPS_SECONDARY16BIT = $00000800; // 16 bit
// BASS_RECORDINFO flags (from DSOUND.H)
DSCCAPS_EMULDRIVER = DSCAPS_EMULDRIVER; // device does NOT have hardware DirectSound recording support
DSCCAPS_CERTIFIED = DSCAPS_CERTIFIED; // device driver has been certified by Microsoft
// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H)
WAVE_FORMAT_1M08 = $00000001; // 11.025 kHz, Mono, 8-bit
WAVE_FORMAT_1S08 = $00000002; // 11.025 kHz, Stereo, 8-bit
WAVE_FORMAT_1M16 = $00000004; // 11.025 kHz, Mono, 16-bit
WAVE_FORMAT_1S16 = $00000008; // 11.025 kHz, Stereo, 16-bit
WAVE_FORMAT_2M08 = $00000010; // 22.05 kHz, Mono, 8-bit
WAVE_FORMAT_2S08 = $00000020; // 22.05 kHz, Stereo, 8-bit
WAVE_FORMAT_2M16 = $00000040; // 22.05 kHz, Mono, 16-bit
WAVE_FORMAT_2S16 = $00000080; // 22.05 kHz, Stereo, 16-bit
WAVE_FORMAT_4M08 = $00000100; // 44.1 kHz, Mono, 8-bit
WAVE_FORMAT_4S08 = $00000200; // 44.1 kHz, Stereo, 8-bit
WAVE_FORMAT_4M16 = $00000400; // 44.1 kHz, Mono, 16-bit
WAVE_FORMAT_4S16 = $00000800; // 44.1 kHz, Stereo, 16-bit
BASS_SAMPLE_8BITS = 1; // 8 bit
BASS_SAMPLE_FLOAT = 256; // 32-bit floating-point
BASS_SAMPLE_MONO = 2; // mono
BASS_SAMPLE_LOOP = 4; // looped
BASS_SAMPLE_3D = 8; // 3D functionality
BASS_SAMPLE_SOFTWARE = 16; // not using hardware mixing
BASS_SAMPLE_MUTEMAX = 32; // mute at max distance (3D only)
BASS_SAMPLE_VAM = 64; // DX7 voice allocation & management
BASS_SAMPLE_FX = 128; // old implementation of DX8 effects
BASS_SAMPLE_OVER_VOL = $10000; // override lowest volume
BASS_SAMPLE_OVER_POS = $20000; // override longest playing
BASS_SAMPLE_OVER_DIST = $30000; // override furthest from listener (3D only)
BASS_STREAM_PRESCAN = $20000; // enable pin-point seeking/length (MP3/MP2/MP1)
BASS_MP3_SETPOS = BASS_STREAM_PRESCAN;
BASS_STREAM_AUTOFREE = $40000; // automatically free the stream when it stop/ends
BASS_STREAM_RESTRATE = $80000; // restrict the download rate of internet file streams
BASS_STREAM_BLOCK = $100000;// download/play internet file stream in small blocks
BASS_STREAM_DECODE = $200000;// don't play the stream, only decode (BASS_ChannelGetData)
BASS_STREAM_STATUS = $800000;// give server status info (HTTP/ICY tags) in DOWNLOADPROC
BASS_MUSIC_FLOAT = BASS_SAMPLE_FLOAT;
BASS_MUSIC_MONO = BASS_SAMPLE_MONO;
BASS_MUSIC_LOOP = BASS_SAMPLE_LOOP;
BASS_MUSIC_3D = BASS_SAMPLE_3D;
BASS_MUSIC_FX = BASS_SAMPLE_FX;
BASS_MUSIC_AUTOFREE = BASS_STREAM_AUTOFREE;
BASS_MUSIC_DECODE = BASS_STREAM_DECODE;
BASS_MUSIC_PRESCAN = BASS_STREAM_PRESCAN; // calculate playback length
BASS_MUSIC_CALCLEN = BASS_MUSIC_PRESCAN;
BASS_MUSIC_RAMP = $200; // normal ramping
BASS_MUSIC_RAMPS = $400; // sensitive ramping
BASS_MUSIC_SURROUND = $800; // surround sound
BASS_MUSIC_SURROUND2 = $1000; // surround sound (mode 2)
BASS_MUSIC_FT2MOD = $2000; // play .MOD as FastTracker 2 does
BASS_MUSIC_PT1MOD = $4000; // play .MOD as ProTracker 1 does
BASS_MUSIC_NONINTER = $10000; // non-interpolated sample mixing
BASS_MUSIC_SINCINTER = $800000; // sinc interpolated sample mixing
BASS_MUSIC_POSRESET = $8000; // stop all notes when moving position
BASS_MUSIC_POSRESETEX = $400000; // stop all notes and reset bmp/etc when moving position
BASS_MUSIC_STOPBACK = $80000; // stop the music on a backwards jump effect
BASS_MUSIC_NOSAMPLE = $100000; // don't load the samples
// Speaker assignment flags
BASS_SPEAKER_FRONT = $1000000; // front speakers
BASS_SPEAKER_REAR = $2000000; // rear/side speakers
BASS_SPEAKER_CENLFE = $3000000; // center & LFE speakers (5.1)
BASS_SPEAKER_REAR2 = $4000000; // rear center speakers (7.1)
BASS_SPEAKER_LEFT = $10000000; // modifier: left
BASS_SPEAKER_RIGHT = $20000000; // modifier: right
BASS_SPEAKER_FRONTLEFT = BASS_SPEAKER_FRONT or BASS_SPEAKER_LEFT;
BASS_SPEAKER_FRONTRIGHT = BASS_SPEAKER_FRONT or BASS_SPEAKER_RIGHT;
BASS_SPEAKER_REARLEFT = BASS_SPEAKER_REAR or BASS_SPEAKER_LEFT;
BASS_SPEAKER_REARRIGHT = BASS_SPEAKER_REAR or BASS_SPEAKER_RIGHT;
BASS_SPEAKER_CENTER = BASS_SPEAKER_CENLFE or BASS_SPEAKER_LEFT;
BASS_SPEAKER_LFE = BASS_SPEAKER_CENLFE or BASS_SPEAKER_RIGHT;
BASS_SPEAKER_REAR2LEFT = BASS_SPEAKER_REAR2 or BASS_SPEAKER_LEFT;
BASS_SPEAKER_REAR2RIGHT = BASS_SPEAKER_REAR2 or BASS_SPEAKER_RIGHT;
BASS_UNICODE = $80000000;
BASS_RECORD_PAUSE = $8000; // start recording paused
// DX7 voice allocation & management flags
BASS_VAM_HARDWARE = 1;
BASS_VAM_SOFTWARE = 2;
BASS_VAM_TERM_TIME = 4;
BASS_VAM_TERM_DIST = 8;
BASS_VAM_TERM_PRIO = 16;
// BASS_CHANNELINFO types
BASS_CTYPE_SAMPLE = 1;
BASS_CTYPE_RECORD = 2;
BASS_CTYPE_STREAM = $10000;
BASS_CTYPE_STREAM_OGG = $10002;
BASS_CTYPE_STREAM_MP1 = $10003;
BASS_CTYPE_STREAM_MP2 = $10004;
BASS_CTYPE_STREAM_MP3 = $10005;
BASS_CTYPE_STREAM_AIFF = $10006;
BASS_CTYPE_STREAM_WAV = $40000; // WAVE flag, LOWORD=codec
BASS_CTYPE_STREAM_WAV_PCM = $50001;
BASS_CTYPE_STREAM_WAV_FLOAT = $50003;
BASS_CTYPE_MUSIC_MOD = $20000;
BASS_CTYPE_MUSIC_MTM = $20001;
BASS_CTYPE_MUSIC_S3M = $20002;
BASS_CTYPE_MUSIC_XM = $20003;
BASS_CTYPE_MUSIC_IT = $20004;
BASS_CTYPE_MUSIC_MO3 = $00100; // MO3 flag
// 3D channel modes
BASS_3DMODE_NORMAL = 0; // normal 3D processing
BASS_3DMODE_RELATIVE = 1; // position is relative to the listener
BASS_3DMODE_OFF = 2; // no 3D processing
// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM)
BASS_3DALG_DEFAULT = 0;
BASS_3DALG_OFF = 1;
BASS_3DALG_FULL = 2;
BASS_3DALG_LIGHT = 3;
// EAX environments, use with BASS_SetEAXParameters
EAX_ENVIRONMENT_GENERIC = 0;
EAX_ENVIRONMENT_PADDEDCELL = 1;
EAX_ENVIRONMENT_ROOM = 2;
EAX_ENVIRONMENT_BATHROOM = 3;
EAX_ENVIRONMENT_LIVINGROOM = 4;
EAX_ENVIRONMENT_STONEROOM = 5;
EAX_ENVIRONMENT_AUDITORIUM = 6;
EAX_ENVIRONMENT_CONCERTHALL = 7;
EAX_ENVIRONMENT_CAVE = 8;
EAX_ENVIRONMENT_ARENA = 9;
EAX_ENVIRONMENT_HANGAR = 10;
EAX_ENVIRONMENT_CARPETEDHALLWAY = 11;
EAX_ENVIRONMENT_HALLWAY = 12;
EAX_ENVIRONMENT_STONECORRIDOR = 13;
EAX_ENVIRONMENT_ALLEY = 14;
EAX_ENVIRONMENT_FOREST = 15;
EAX_ENVIRONMENT_CITY = 16;
EAX_ENVIRONMENT_MOUNTAINS = 17;
EAX_ENVIRONMENT_QUARRY = 18;
EAX_ENVIRONMENT_PLAIN = 19;
EAX_ENVIRONMENT_PARKINGLOT = 20;
EAX_ENVIRONMENT_SEWERPIPE = 21;
EAX_ENVIRONMENT_UNDERWATER = 22;
EAX_ENVIRONMENT_DRUGGED = 23;
EAX_ENVIRONMENT_DIZZY = 24;
EAX_ENVIRONMENT_PSYCHOTIC = 25;
// total number of environments
EAX_ENVIRONMENT_COUNT = 26;
BASS_STREAMPROC_END = $80000000; // end of user stream flag
// BASS_StreamCreateFileUser file systems
STREAMFILE_NOBUFFER = 0;
STREAMFILE_BUFFER = 1;
STREAMFILE_BUFFERPUSH = 2;
// BASS_StreamPutFileData options
BASS_FILEDATA_END = 0; // end & close the file
// BASS_StreamGetFilePosition modes
BASS_FILEPOS_CURRENT = 0;
BASS_FILEPOS_DECODE = BASS_FILEPOS_CURRENT;
BASS_FILEPOS_DOWNLOAD = 1;
BASS_FILEPOS_END = 2;
BASS_FILEPOS_START = 3;
BASS_FILEPOS_CONNECTED = 4;
BASS_FILEPOS_BUFFER = 5;
// BASS_ChannelSetSync types
BASS_SYNC_POS = 0;
BASS_SYNC_END = 2;
BASS_SYNC_META = 4;
BASS_SYNC_SLIDE = 5;
BASS_SYNC_STALL = 6;
BASS_SYNC_DOWNLOAD = 7;
BASS_SYNC_FREE = 8;
BASS_SYNC_SETPOS = 11;
BASS_SYNC_MUSICPOS = 10;
BASS_SYNC_MUSICINST = 1;
BASS_SYNC_MUSICFX = 3;
BASS_SYNC_OGG_CHANGE = 12;
BASS_SYNC_MIXTIME = $40000000; // FLAG: sync at mixtime, else at playtime
BASS_SYNC_ONETIME = $80000000; // FLAG: sync only once, else continuously
// BASS_ChannelIsActive return values
BASS_ACTIVE_STOPPED = 0;
BASS_ACTIVE_PLAYING = 1;
BASS_ACTIVE_STALLED = 2;
BASS_ACTIVE_PAUSED = 3;
// Channel attributes
BASS_ATTRIB_FREQ = 1;
BASS_ATTRIB_VOL = 2;
BASS_ATTRIB_PAN = 3;
BASS_ATTRIB_EAXMIX = 4;
BASS_ATTRIB_NOBUFFER = 5;
BASS_ATTRIB_MUSIC_AMPLIFY = $100;
BASS_ATTRIB_MUSIC_PANSEP = $101;
BASS_ATTRIB_MUSIC_PSCALER = $102;
BASS_ATTRIB_MUSIC_BPM = $103;
BASS_ATTRIB_MUSIC_SPEED = $104;
BASS_ATTRIB_MUSIC_VOL_GLOBAL = $105;
BASS_ATTRIB_MUSIC_VOL_CHAN = $200; // + channel #
BASS_ATTRIB_MUSIC_VOL_INST = $300; // + instrument #
// BASS_ChannelGetData flags
BASS_DATA_AVAILABLE = 0; // query how much data is buffered
BASS_DATA_FLOAT = $40000000; // flag: return floating-point sample data
BASS_DATA_FFT256 = $80000000; // 256 sample FFT
BASS_DATA_FFT512 = $80000001; // 512 FFT
BASS_DATA_FFT1024 = $80000002; // 1024 FFT
BASS_DATA_FFT2048 = $80000003; // 2048 FFT
BASS_DATA_FFT4096 = $80000004; // 4096 FFT
BASS_DATA_FFT8192 = $80000005; // 8192 FFT
BASS_DATA_FFT16384 = $80000006; // 16384 FFT
BASS_DATA_FFT_INDIVIDUAL = $10; // FFT flag: FFT for each channel, else all combined
BASS_DATA_FFT_NOWINDOW = $20; // FFT flag: no Hanning window
BASS_DATA_FFT_REMOVEDC = $40; // FFT flag: pre-remove DC bias
// BASS_ChannelGetTags types : what's returned
BASS_TAG_ID3 = 0; // ID3v1 tags : TAG_ID3 structure
BASS_TAG_ID3V2 = 1; // ID3v2 tags : variable length block
BASS_TAG_OGG = 2; // OGG comments : series of null-terminated UTF-8 strings
BASS_TAG_HTTP = 3; // HTTP headers : series of null-terminated ANSI strings
BASS_TAG_ICY = 4; // ICY headers : series of null-terminated ANSI strings
BASS_TAG_META = 5; // ICY metadata : ANSI string
BASS_TAG_APE = 6; // APEv2 tags : series of null-terminated UTF-8 strings
BASS_TAG_VENDOR = 9; // OGG encoder : UTF-8 string
BASS_TAG_LYRICS3 = 10; // Lyric3v2 tag : ASCII string
BASS_TAG_RIFF_INFO = $100; // RIFF "INFO" tags : series of null-terminated ANSI strings
BASS_TAG_RIFF_BEXT = $101; // RIFF/BWF "bext" tags : TAG_BEXT structure
BASS_TAG_RIFF_CART = $102; // RIFF/BWF "cart" tags : TAG_CART structure
BASS_TAG_RIFF_DISP = $103; // RIFF "DISP" text tag : ANSI string
BASS_TAG_APE_BINARY = $1000; // + index #, binary APEv2 tag : TAG_APE_BINARY structure
BASS_TAG_MUSIC_NAME = $10000; // MOD music name : ANSI string
BASS_TAG_MUSIC_MESSAGE = $10001; // MOD message : ANSI string
BASS_TAG_MUSIC_ORDERS = $10002; // MOD order list : BYTE array of pattern numbers
BASS_TAG_MUSIC_INST = $10100; // + instrument #, MOD instrument name : ANSI string
BASS_TAG_MUSIC_SAMPLE = $10300; // + sample #, MOD sample name : ANSI string
// BASS_ChannelGetLength/GetPosition/SetPosition modes
BASS_POS_BYTE = 0; // byte position
BASS_POS_MUSIC_ORDER = 1; // order.row position, MAKELONG(order,row)
BASS_POS_DECODE = $10000000; // flag: get the decoding (not playing) position
BASS_POS_DECODETO = $20000000; // flag: decode to the position instead of seeking
// BASS_RecordSetInput flags
BASS_INPUT_OFF = $10000;
BASS_INPUT_ON = $20000;
BASS_INPUT_TYPE_MASK = $FF000000;
BASS_INPUT_TYPE_UNDEF = $00000000;
BASS_INPUT_TYPE_DIGITAL = $01000000;
BASS_INPUT_TYPE_LINE = $02000000;
BASS_INPUT_TYPE_MIC = $03000000;
BASS_INPUT_TYPE_SYNTH = $04000000;
BASS_INPUT_TYPE_CD = $05000000;
BASS_INPUT_TYPE_PHONE = $06000000;
BASS_INPUT_TYPE_SPEAKER = $07000000;
BASS_INPUT_TYPE_WAVE = $08000000;
BASS_INPUT_TYPE_AUX = $09000000;
BASS_INPUT_TYPE_ANALOG = $0A000000;
BASS_FX_DX8_CHORUS = 0;
BASS_FX_DX8_COMPRESSOR = 1;
BASS_FX_DX8_DISTORTION = 2;
BASS_FX_DX8_ECHO = 3;
BASS_FX_DX8_FLANGER = 4;
BASS_FX_DX8_GARGLE = 5;
BASS_FX_DX8_I3DL2REVERB = 6;
BASS_FX_DX8_PARAMEQ = 7;
BASS_FX_DX8_REVERB = 8;
BASS_DX8_PHASE_NEG_180 = 0;
BASS_DX8_PHASE_NEG_90 = 1;
BASS_DX8_PHASE_ZERO = 2;
BASS_DX8_PHASE_90 = 3;
BASS_DX8_PHASE_180 = 4;
type
DWORD = LongWord;
BOOL = LongBool;
FLOAT = Single;
QWORD = Int64;
HMUSIC = DWORD; // MOD music handle
HSAMPLE = DWORD; // sample handle
HCHANNEL = DWORD; // playing sample's channel handle
HSTREAM = DWORD; // sample stream handle
HRECORD = DWORD; // recording handle
HSYNC = DWORD; // synchronizer handle
HDSP = DWORD; // DSP handle
HFX = DWORD; // DX8 effect handle
HPLUGIN = DWORD; // Plugin handle
// Device info structure
BASS_DEVICEINFO = record
name: PAnsiChar; // description
driver: PAnsiChar; // driver
flags: DWORD;
end;
BASS_INFO = record
flags: DWORD; // device capabilities (DSCAPS_xxx flags)
hwsize: DWORD; // size of total device hardware memory
hwfree: DWORD; // size of free device hardware memory
freesam: DWORD; // number of free sample slots in the hardware
free3d: DWORD; // number of free 3D sample slots in the hardware
minrate: DWORD; // min sample rate supported by the hardware
maxrate: DWORD; // max sample rate supported by the hardware
eax: BOOL; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
minbuf: DWORD; // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY)
dsver: DWORD; // DirectSound version
latency: DWORD; // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY)
initflags: DWORD; // BASS_Init "flags" parameter
speakers: DWORD; // number of speakers available
freq: DWORD; // current output rate (Windows Vista and OSX only)
end;
// Recording device info structure
BASS_RECORDINFO = record
flags: DWORD; // device capabilities (DSCCAPS_xxx flags)
formats: DWORD; // supported standard formats (WAVE_FORMAT_xxx flags)
inputs: DWORD; // number of inputs
singlein: BOOL; // only 1 input can be set at a time
freq: DWORD; // current input rate (Windows Vista and OSX only)
end;
// Sample info structure
BASS_SAMPLE = record
freq: DWORD; // default playback rate
volume: FLOAT; // default volume (0-100)
pan: FLOAT; // default pan (-100=left, 0=middle, 100=right)
flags: DWORD; // BASS_SAMPLE_xxx flags
length: DWORD; // length (in samples, not bytes)
max: DWORD; // maximum simultaneous playbacks
origres: DWORD; // original resolution
chans: DWORD; // number of channels
mingap: DWORD; // minimum gap (ms) between creating channels
mode3d: DWORD; // BASS_3DMODE_xxx mode
mindist: FLOAT; // minimum distance
maxdist: FLOAT; // maximum distance
iangle: DWORD; // angle of inside projection cone
oangle: DWORD; // angle of outside projection cone
outvol: FLOAT; // delta-volume outside the projection cone
vam: DWORD; // voice allocation/management flags (BASS_VAM_xxx)
priority: DWORD; // priority (0=lowest, $ffffffff=highest)
end;
// Channel info structure
BASS_CHANNELINFO = record
freq: DWORD; // default playback rate
chans: DWORD; // channels
flags: DWORD; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
ctype: DWORD; // type of channel
origres: DWORD; // original resolution
plugin: HPLUGIN; // plugin
sample: HSAMPLE; // sample
filename: PChar; // filename
end;
BASS_PLUGINFORM = record
ctype: DWORD; // channel type
name: PAnsiChar; // format description
exts: PAnsiChar; // file extension filter (*.ext1;*.ext2;etc...)
end;
PBASS_PLUGINFORMS = ^TBASS_PLUGINFORMS;
TBASS_PLUGINFORMS = array[0..maxInt div sizeOf(BASS_PLUGINFORM) - 1] of BASS_PLUGINFORM;
BASS_PLUGININFO = record
version: DWORD; // version (same form as BASS_GetVersion)
formatc: DWORD; // number of formats
formats: PBASS_PLUGINFORMS; // the array of formats
end;
PBASS_PLUGININFO = ^BASS_PLUGININFO;
// 3D vector (for 3D positions/velocities/orientations)
BASS_3DVECTOR = record
x: FLOAT; // +=right, -=left
y: FLOAT; // +=up, -=down
z: FLOAT; // +=front, -=behind
end;
// User file stream callback functions
FILECLOSEPROC = procedure(user: Pointer); stdcall;
FILELENPROC = function(user: Pointer): QWORD; stdcall;
FILEREADPROC = function(buffer: Pointer; length: DWORD; user: Pointer): DWORD; stdcall;
FILESEEKPROC = function(offset: QWORD; user: Pointer): BOOL; stdcall;
BASS_FILEPROCS = record
close: FILECLOSEPROC;
length: FILELENPROC;
read: FILEREADPROC;
seek: FILESEEKPROC;
end;
// ID3v1 tag structure
TAG_ID3 = record
id: Array[0..2] of AnsiChar;
title: Array[0..29] of AnsiChar;
artist: Array[0..29] of AnsiChar;
album: Array[0..29] of AnsiChar;
year: Array[0..3] of AnsiChar;
comment: Array[0..29] of AnsiChar;
genre: Byte;
end;
// Binary APEv2 tag structure
TAG_APE_BINARY = record
key: PAnsiChar;
data: PAnsiChar;
length: DWORD;
end;
// BWF "bext" tag structure
TAG_BEXT = packed record
Description: Array[0..255] of AnsiChar; // description
Originator: Array[0..31] of AnsiChar; // name of the originator
OriginatorReference: Array[0..31] of AnsiChar; // reference of the originator
OriginationDate: Array[0..9] of AnsiChar; // date of creation (yyyy-mm-dd)
OriginationTime: Array[0..7] of AnsiChar; // time of creation (hh-mm-ss)
TimeReference: QWORD; // first sample count since midnight (little-endian)
Version: Word; // BWF version (little-endian)
UMID: Array[0..63] of Byte; // SMPTE UMID
Reserved: Array[0..189] of Byte;
CodingHistory: Array of AnsiChar; // history
end;
BASS_DX8_CHORUS = record
fWetDryMix: FLOAT;
fDepth: FLOAT;
fFeedback: FLOAT;
fFrequency: FLOAT;
lWaveform: DWORD; // 0=triangle, 1=sine
fDelay: FLOAT;
lPhase: DWORD; // BASS_DX8_PHASE_xxx
end;
BASS_DX8_COMPRESSOR = record
fGain: FLOAT;
fAttack: FLOAT;
fRelease: FLOAT;
fThreshold: FLOAT;
fRatio: FLOAT;
fPredelay: FLOAT;
end;
BASS_DX8_DISTORTION = record
fGain: FLOAT;
fEdge: FLOAT;
fPostEQCenterFrequency: FLOAT;
fPostEQBandwidth: FLOAT;
fPreLowpassCutoff: FLOAT;
end;
BASS_DX8_ECHO = record
fWetDryMix: FLOAT;
fFeedback: FLOAT;
fLeftDelay: FLOAT;
fRightDelay: FLOAT;
lPanDelay: BOOL;
end;
BASS_DX8_FLANGER = record
fWetDryMix: FLOAT;
fDepth: FLOAT;
fFeedback: FLOAT;
fFrequency: FLOAT;
lWaveform: DWORD; // 0=triangle, 1=sine
fDelay: FLOAT;
lPhase: DWORD; // BASS_DX8_PHASE_xxx
end;
BASS_DX8_GARGLE = record
dwRateHz: DWORD; // Rate of modulation in hz
dwWaveShape: DWORD; // 0=triangle, 1=square
end;
BASS_DX8_I3DL2REVERB = record
lRoom: LongInt; // [-10000, 0] default: -1000 mB
lRoomHF: LongInt; // [-10000, 0] default: 0 mB
flRoomRolloffFactor: FLOAT; // [0.0, 10.0] default: 0.0
flDecayTime: FLOAT; // [0.1, 20.0] default: 1.49s
flDecayHFRatio: FLOAT; // [0.1, 2.0] default: 0.83
lReflections: LongInt; // [-10000, 1000] default: -2602 mB
flReflectionsDelay: FLOAT; // [0.0, 0.3] default: 0.007 s
lReverb: LongInt; // [-10000, 2000] default: 200 mB
flReverbDelay: FLOAT; // [0.0, 0.1] default: 0.011 s
flDiffusion: FLOAT; // [0.0, 100.0] default: 100.0 %
flDensity: FLOAT; // [0.0, 100.0] default: 100.0 %
flHFReference: FLOAT; // [20.0, 20000.0] default: 5000.0 Hz
end;
BASS_DX8_PARAMEQ = record
fCenter: FLOAT;
fBandwidth: FLOAT;
fGain: FLOAT;
end;
BASS_DX8_REVERB = record
fInGain: FLOAT; // [-96.0,0.0] default: 0.0 dB
fReverbMix: FLOAT; // [-96.0,0.0] default: 0.0 db
fReverbTime: FLOAT; // [0.001,3000.0] default: 1000.0 ms
fHighFreqRTRatio: FLOAT; // [0.001,0.999] default: 0.001
end;
// callback function types
STREAMPROC = function(handle: HSTREAM; buffer: Pointer; length: DWORD; user: Pointer): DWORD; stdcall;
{
User stream callback function. NOTE: A stream function should obviously be as
quick as possible, other streams (and MOD musics) can't be mixed until
it's finished.
handle : The stream that needs writing
buffer : Buffer to write the samples in
length : Number of bytes to write
user : The 'user' parameter value given when calling BASS_StreamCreate
RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end
the stream.
}
const
// special STREAMPROCs
STREAMPROC_DUMMY : STREAMPROC = STREAMPROC(0); // "dummy" stream
STREAMPROC_PUSH : STREAMPROC = STREAMPROC(-1); // push stream
type
DOWNLOADPROC = procedure(buffer: Pointer; length: DWORD; user: Pointer); stdcall;
{
Internet stream download callback function.
buffer : Buffer containing the downloaded data... NULL=end of download
length : Number of bytes in the buffer
user : The 'user' parameter value given when calling BASS_StreamCreateURL
}
SYNCPROC = procedure(handle: HSYNC; channel, data: DWORD; user: Pointer); stdcall;
{
Sync callback function. NOTE: a sync callback function should be very
quick as other syncs cannot be processed until it has finished. If the
sync is a "mixtime" sync, then other streams and MOD musics can not be
mixed until it's finished either.
handle : The sync that has occured
channel: Channel that the sync occured in
data : Additional data associated with the sync's occurance
user : The 'user' parameter given when calling BASS_ChannelSetSync
}
DSPPROC = procedure(handle: HDSP; channel: DWORD; buffer: Pointer; length: DWORD; user: Pointer); stdcall;
{
DSP callback function. NOTE: A DSP function should obviously be as quick
as possible... other DSP functions, streams and MOD musics can not be
processed until it's finished.
handle : The DSP handle
channel: Channel that the DSP is being applied to
buffer : Buffer to apply the DSP to
length : Number of bytes in the buffer
user : The 'user' parameter given when calling BASS_ChannelSetDSP
}
RECORDPROC = function(handle: HRECORD; buffer: Pointer; length: DWORD; user: Pointer): BOOL; stdcall;
{
Recording callback function.
handle : The recording handle
buffer : Buffer containing the recorded sample data
length : Number of bytes
user : The 'user' parameter value given when calling BASS_RecordStart
RETURN : TRUE = continue recording, FALSE = stop
}
// Vars that will hold our dynamically loaded functions...
var
BASS_SetConfig:function(option, value: DWORD): BOOL; stdcall;
BASS_GetConfig:function(option: DWORD): DWORD; stdcall;
BASS_SetConfigPtr:function(option: DWORD; value: Pointer): BOOL; stdcall;
BASS_GetConfigPtr:function(option: DWORD): Pointer; stdcall;
BASS_GetVersion:function: DWORD; stdcall;
BASS_ErrorGetCode:function: Integer; stdcall;
BASS_GetDeviceInfo:function(device: DWORD; var info: BASS_DEVICEINFO): BOOL; stdcall;
BASS_Init:function(device: Integer; freq, flags: DWORD; win: HWND; clsid: PGUID): BOOL; stdcall;
BASS_SetDevice:function(device: DWORD): BOOL; stdcall;
BASS_GetDevice:function: DWORD; stdcall;
BASS_Free:function: BOOL; stdcall;
BASS_GetDSoundObject:function(obj: DWORD): Pointer; stdcall;
BASS_GetInfo:function(var info: BASS_INFO): BOOL; stdcall;
BASS_Update:function(length: DWORD): BOOL; stdcall;
BASS_GetCPU:function: FLOAT; stdcall;
BASS_Start:function: BOOL; stdcall;
BASS_Stop:function: BOOL; stdcall;
BASS_Pause:function: BOOL; stdcall;
BASS_SetVolume:function(volume: FLOAT): BOOL; stdcall;
BASS_GetVolume:function: FLOAT; stdcall;
BASS_PluginLoad:function(filename: PChar; flags: DWORD): HPLUGIN; stdcall;
BASS_PluginFree:function(handle: HPLUGIN): BOOL; stdcall;
BASS_PluginGetInfo:function(handle: HPLUGIN): PBASS_PLUGININFO; stdcall;
BASS_Set3DFactors:function(distf, rollf, doppf: FLOAT): BOOL; stdcall;
BASS_Get3DFactors:function(var distf, rollf, doppf: FLOAT): BOOL; stdcall;
BASS_Set3DPosition:function(var pos, vel, front, top: BASS_3DVECTOR): BOOL; stdcall;
BASS_Get3DPosition:function(var pos, vel, front, top: BASS_3DVECTOR): BOOL; stdcall;
BASS_Apply3D:procedure; stdcall;
BASS_SetEAXParameters:function(env: Integer; vol, decay, damp: FLOAT): BOOL; stdcall;
BASS_GetEAXParameters:function(var env: DWORD; var vol, decay, damp: FLOAT): BOOL; stdcall;
BASS_MusicLoad:function(mem: BOOL; f: Pointer; offset: QWORD; length, flags, freq: DWORD): HMUSIC; stdcall;
BASS_MusicFree:function(handle: HMUSIC): BOOL; stdcall;
BASS_SampleLoad:function(mem: BOOL; f: Pointer; offset: QWORD; length, max, flags: DWORD): HSAMPLE; stdcall;
BASS_SampleCreate:function(length, freq, chans, max, flags: DWORD): HSAMPLE; stdcall;
BASS_SampleFree:function(handle: HSAMPLE): BOOL; stdcall;
BASS_SampleSetData:function(handle: HSAMPLE; buffer: Pointer): BOOL; stdcall;
BASS_SampleGetData:function(handle: HSAMPLE; buffer: Pointer): BOOL; stdcall;
BASS_SampleGetInfo:function(handle: HSAMPLE; var info: BASS_SAMPLE): BOOL; stdcall;
BASS_SampleSetInfo:function(handle: HSAMPLE; var info: BASS_SAMPLE): BOOL; stdcall;
BASS_SampleGetChannel:function(handle: HSAMPLE; onlynew: BOOL): HCHANNEL; stdcall;
BASS_SampleGetChannels:function(handle: HSAMPLE; channels: Pointer): DWORD; stdcall;
BASS_SampleStop:function(handle: HSAMPLE): BOOL; stdcall;
BASS_StreamCreate:function(freq, chans, flags: DWORD; proc: STREAMPROC; user: Pointer): HSTREAM; stdcall;
BASS_StreamCreateFile:function(mem: BOOL; f: Pointer; offset, length: QWORD; flags: DWORD): HSTREAM; stdcall;
BASS_StreamCreateURL:function(url: PAnsiChar; offset: DWORD; flags: DWORD; proc: DOWNLOADPROC; user: Pointer):HSTREAM; stdcall;
BASS_StreamCreateFileUser:function(system, flags: DWORD; var procs: BASS_FILEPROCS; user: Pointer): HSTREAM; stdcall;
BASS_StreamFree:function(handle: HSTREAM): BOOL; stdcall;
BASS_StreamGetFilePosition:function(handle: HSTREAM; mode: DWORD): QWORD; stdcall;
BASS_StreamPutData:function(handle: HSTREAM; buffer: Pointer; length: DWORD): DWORD; stdcall;
BASS_StreamPutFileData:function(handle: HSTREAM; buffer: Pointer; length: DWORD): DWORD; stdcall;
BASS_RecordGetDeviceInfo:function(device: DWORD; var info: BASS_DEVICEINFO): BOOL; stdcall;
BASS_RecordInit:function(device: Integer): BOOL; stdcall;
BASS_RecordSetDevice:function(device: DWORD): BOOL; stdcall;
BASS_RecordGetDevice:function: DWORD; stdcall;
BASS_RecordFree:function: BOOL; stdcall;
BASS_RecordGetInfo:function(var info: BASS_RECORDINFO): BOOL; stdcall;
BASS_RecordGetInputName:function(input: Integer): PAnsiChar; stdcall;
BASS_RecordSetInput:function(input: Integer; flags: DWORD; volume: FLOAT): BOOL; stdcall;
BASS_RecordGetInput:function(input: Integer; var volume: FLOAT): DWORD; stdcall;
BASS_RecordStart:function(freq, chans, flags: DWORD; proc: RECORDPROC; user: Pointer): HRECORD; stdcall;
BASS_ChannelBytes2Seconds:function(handle: DWORD; pos: QWORD): Double; stdcall;
BASS_ChannelSeconds2Bytes:function(handle: DWORD; pos: Double): QWORD; stdcall;
BASS_ChannelGetDevice:function(handle: DWORD): DWORD; stdcall;
BASS_ChannelSetDevice:function(handle, device: DWORD): BOOL; stdcall;
BASS_ChannelIsActive:function(handle: DWORD): DWORD; stdcall;
BASS_ChannelGetInfo:function(handle: DWORD; var info: BASS_CHANNELINFO):BOOL;stdcall;
BASS_ChannelGetTags:function(handle: HSTREAM; tags: DWORD): PAnsiChar; stdcall;
BASS_ChannelFlags:function(handle, flags, mask: DWORD): DWORD; stdcall;
BASS_ChannelUpdate:function(handle, length: DWORD): BOOL; stdcall;
BASS_ChannelLock:function(handle: DWORD; lock: BOOL): BOOL; stdcall;
BASS_ChannelPlay:function(handle: DWORD; restart: BOOL): BOOL; stdcall;
BASS_ChannelStop:function(handle: DWORD): BOOL; stdcall;
BASS_ChannelPause:function(handle: DWORD): BOOL; stdcall;
BASS_ChannelSetAttribute:function(handle, attrib: DWORD; value: FLOAT): BOOL; stdcall;
BASS_ChannelGetAttribute:function(handle, attrib: DWORD; var value: FLOAT): BOOL; stdcall;
BASS_ChannelSlideAttribute:function(handle, attrib: DWORD; value: FLOAT; time: DWORD): BOOL; stdcall;
BASS_ChannelIsSliding:function(handle, attrib: DWORD): BOOL; stdcall;
BASS_ChannelSet3DAttributes:function(handle: DWORD; mode: Integer; min, max: FLOAT; iangle, oangle, outvol: Integer): BOOL; stdcall;
BASS_ChannelGet3DAttributes:function(handle: DWORD; var mode: DWORD; var min, max: FLOAT; var iangle, oangle, outvol: DWORD): BOOL; stdcall;
BASS_ChannelSet3DPosition:function(handle: DWORD; var pos, orient, vel: BASS_3DVECTOR): BOOL; stdcall;
BASS_ChannelGet3DPosition:function(handle: DWORD; var pos, orient, vel: BASS_3DVECTOR): BOOL; stdcall;
BASS_ChannelGetLength:function(handle, mode: DWORD): QWORD; stdcall;
BASS_ChannelSetPosition:function(handle: DWORD; pos: QWORD; mode: DWORD): BOOL; stdcall;
BASS_ChannelGetPosition:function(handle, mode: DWORD): QWORD; stdcall;
BASS_ChannelGetLevel:function(handle: DWORD): DWORD; stdcall;
BASS_ChannelGetData:function(handle: DWORD; buffer: Pointer; length: DWORD): DWORD; stdcall;
BASS_ChannelSetSync:function(handle: DWORD; type_: DWORD; param: QWORD; proc: SYNCPROC; user: Pointer): HSYNC; stdcall;
BASS_ChannelRemoveSync:function(handle: DWORD; sync: HSYNC): BOOL; stdcall;
BASS_ChannelSetDSP:function(handle: DWORD; proc: DSPPROC; user: Pointer; priority: Integer): HDSP; stdcall;
BASS_ChannelRemoveDSP:function(handle: DWORD; dsp: HDSP): BOOL; stdcall;
BASS_ChannelSetLink:function(handle, chan: DWORD): BOOL; stdcall;
BASS_ChannelRemoveLink:function(handle, chan: DWORD): BOOL; stdcall;
BASS_ChannelSetFX:function(handle, type_: DWORD; priority: Integer): HFX; stdcall;
BASS_ChannelRemoveFX:function(handle: DWORD; fx: HFX): BOOL; stdcall;
BASS_FXSetParameters:function(handle: HFX; par: Pointer): BOOL; stdcall;
BASS_FXGetParameters:function(handle: HFX; par: Pointer): BOOL; stdcall;
BASS_FXReset:function(handle: HFX): BOOL; stdcall;
{ok, now we need something that loads our DLL and gets rid of it as well...}
var
BASS_Handle:Thandle=0; // this will hold our handle for the dll; it functions nicely as a mutli-dll prevention unit as well...
Function Load_BASSDLL (const dllfilename:string) :boolean; // well, this functions uses sub-space field harmonics to erase all your credit cards in a 30 meter area...look at it's name, what do you think it does ?
Procedure Unload_BASSDLL; // another mystery function ???
{
This function frees the dynamically linked-in functions from memory...don't forget to call it once you're done !
Best place to put this is probably the OnDestroy of your Main-Form;
suggested use in OnDestroy :
- Call BASS_Free to get rid of everything that's eating memory (automatically called, but just to be on the safe-side !),
- Then call this function.
}
function BASS_SPEAKER_N(n: DWORD): DWORD;
function BASS_SetEAXPreset(env: Integer): BOOL;
{
This function is defined in the implementation part of this unit.
It is not part of BASS.DLL but an extra function which makes it easier
to set the predefined EAX environments.
env : a EAX_ENVIRONMENT_xxx constant
}
implementation
Function Load_BASSDLL (const dllfilename : String) :boolean;
const szBassDll = 'bass.dll' + #0;
var
oldmode:integer;
P: PChar;
s: string;
dllfile: array[0..MAX_PATH + 1] of Char;
begin
Result := False;
if BASS_Handle<>0 then result:=true {is it already there ?}
else begin {go & load the dll}
s := dllfilename;
if Length(s) = 0 then begin
P := nil;
if SearchPath(nil, PChar(szBassDll), nil, MAX_PATH, dllfile, P) > 0 then
s := StrPas(dllfile)
else exit;
end;
oldmode:=SetErrorMode($8001);
s := s + #0;
BASS_Handle:=LoadLibrary(PChar(s)); // obtain the handle we want
SetErrorMode(oldmode);
if BASS_Handle<>0 then
begin {now we tie the functions to the VARs from above}
@BASS_SetConfig:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_SetConfig'));
@BASS_GetConfig:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_GetConfig'));
@BASS_SetConfigPtr:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_SetConfigPtr'));
@BASS_GetConfigPtr:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_GetConfigPtr'));
@BASS_GetVersion:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_GetVersion'));
@BASS_ErrorGetCode:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ErrorGetCode'));
@BASS_GetDeviceInfo:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_GetDeviceInfo'));
@BASS_Init:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_Init'));
@BASS_SetDevice:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_SetDevice'));
@BASS_GetDevice:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_GetDevice'));
@BASS_Free:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_Free'));
@BASS_GetDSoundObject:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_GetDSoundObject'));
@BASS_GetInfo:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_GetInfo'));
@BASS_Update:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_Update'));
@BASS_GetCPU:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_GetCPU'));
@BASS_Start:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_Start'));
@BASS_Stop:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_Stop'));
@BASS_Pause:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_Pause'));
@BASS_SetVolume:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_SetVolume'));
@BASS_GetVolume:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_GetVolume'));
@BASS_PluginLoad:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_PluginLoad'));
@BASS_PluginFree:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_PluginFree'));
@BASS_PluginGetInfo:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_PluginGetInfo'));
@BASS_Set3DFactors:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_Set3DFactors'));
@BASS_Get3DFactors:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_Get3DFactors'));
@BASS_Set3DPosition:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_Set3DPosition'));
@BASS_Get3DPosition:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_Get3DPosition'));
@BASS_Apply3D:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_Apply3D'));
@BASS_SetEAXParameters:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_SetEAXParameters'));
@BASS_GetEAXParameters:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_GetEAXParameters'));
@BASS_MusicLoad:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_MusicLoad'));
@BASS_MusicFree:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_MusicFree'));
@BASS_SampleLoad:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_SampleLoad'));
@BASS_SampleCreate:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_SampleCreate'));
@BASS_SampleFree:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_SampleFree'));
@BASS_SampleSetData:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_SampleSetData'));
@BASS_SampleGetData:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_SampleGetData'));
@BASS_SampleGetInfo:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_SampleGetInfo'));
@BASS_SampleSetInfo:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_SampleSetInfo'));
@BASS_SampleGetChannel:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_SampleGetChannel'));
@BASS_SampleGetChannels:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_SampleGetChannels'));
@BASS_SampleStop:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_SampleStop'));
@BASS_StreamCreate:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_StreamCreate'));
@BASS_StreamCreateFile:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_StreamCreateFile'));
@BASS_StreamCreateURL:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_StreamCreateURL'));
@BASS_StreamCreateFileUser:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_StreamCreateFileUser'));
@BASS_StreamFree:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_StreamFree'));
@BASS_StreamGetFilePosition:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_StreamGetFilePosition'));
@BASS_StreamPutData:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_StreamPutData'));
@BASS_StreamPutFileData:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_StreamPutFileData'));
@BASS_RecordGetDeviceInfo:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_RecordGetDeviceInfo'));
@BASS_RecordInit:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_RecordInit'));
@BASS_RecordSetDevice:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_RecordSetDevice'));
@BASS_RecordGetDevice:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_RecordGetDevice'));
@BASS_RecordFree:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_RecordFree'));
@BASS_RecordGetInfo:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_RecordGetInfo'));
@BASS_RecordGetInputName:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_RecordGetInputName'));
@BASS_RecordSetInput:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_RecordSetInput'));
@BASS_RecordGetInput:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_RecordGetInput'));
@BASS_RecordStart:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_RecordStart'));
@BASS_ChannelBytes2Seconds:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelBytes2Seconds'));
@BASS_ChannelSeconds2Bytes:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelSeconds2Bytes'));
@BASS_ChannelGetDevice:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelGetDevice'));
@BASS_ChannelSetDevice:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelSetDevice'));
@BASS_ChannelIsActive:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelIsActive'));
@BASS_ChannelGetInfo:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelGetInfo'));
@BASS_ChannelGetTags:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelGetTags'));
@BASS_ChannelFlags:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelFlags'));
@BASS_ChannelUpdate:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelUpdate'));
@BASS_ChannelLock:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelLock'));
@BASS_ChannelPlay:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelPlay'));
@BASS_ChannelStop:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelStop'));
@BASS_ChannelPause:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelPause'));
@BASS_ChannelSetAttribute:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelSetAttribute'));
@BASS_ChannelGetAttribute:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelGetAttribute'));
@BASS_ChannelSlideAttribute:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelSlideAttribute'));
@BASS_ChannelIsSliding:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelIsSliding'));
@BASS_ChannelSet3DAttributes:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelSet3DAttributes'));
@BASS_ChannelGet3DAttributes:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelGet3DAttributes'));
@BASS_ChannelSet3DPosition:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelSet3DPosition'));
@BASS_ChannelGet3DPosition:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelGet3DPosition'));
@BASS_ChannelGetLength:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelGetLength'));
@BASS_ChannelSetPosition:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelSetPosition'));
@BASS_ChannelGetPosition:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelGetPosition'));
@BASS_ChannelGetLevel:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelGetLevel'));
@BASS_ChannelGetData:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelGetData'));
@BASS_ChannelSetSync:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelSetSync'));
@BASS_ChannelRemoveSync:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelRemoveSync'));
@BASS_ChannelSetDSP:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelSetDSP'));
@BASS_ChannelRemoveDSP:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelRemoveDSP'));
@BASS_ChannelSetLink:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelSetLink'));
@BASS_ChannelRemoveLink:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelRemoveLink'));
@BASS_ChannelSetFX:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelSetFX'));
@BASS_ChannelRemoveFX:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_ChannelRemoveFX'));
@BASS_FXSetParameters:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_FXSetParameters'));
@BASS_FXGetParameters:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_FXGetParameters'));
@BASS_FXReset:=GetProcAddress(BASS_Handle,PAnsiChar('BASS_FXReset'));
{now check if everything is linked in correctly}
if
(@BASS_SetConfig=nil) or
(@BASS_GetConfig=nil) or
(@BASS_SetConfigPtr=nil) or
(@BASS_GetConfigPtr=nil) or
(@BASS_GetVersion=nil) or
(@BASS_ErrorGetCode=nil) or
(@BASS_GetDeviceInfo=nil) or
(@BASS_Init=nil) or
(@BASS_SetDevice=nil) or
(@BASS_GetDevice=nil) or
(@BASS_Free=nil) or
(@BASS_GetDSoundObject=nil) or
(@BASS_GetInfo=nil) or
(@BASS_Update=nil) or
(@BASS_GetCPU=nil) or
(@BASS_Start=nil) or
(@BASS_Stop=nil) or
(@BASS_Pause=nil) or
(@BASS_SetVolume=nil) or
(@BASS_GetVolume=nil) or
(@BASS_PluginLoad=nil) or
(@BASS_PluginFree=nil) or
(@BASS_PluginGetInfo=nil) or
(@BASS_Set3DFactors=nil) or
(@BASS_Get3DFactors=nil) or
(@BASS_Set3DPosition=nil) or
(@BASS_Get3DPosition=nil) or
(@BASS_Apply3D=nil) or
(@BASS_SetEAXParameters=nil) or
(@BASS_GetEAXParameters=nil) or
(@BASS_MusicLoad=nil) or
(@BASS_MusicFree=nil) or
(@BASS_SampleLoad=nil) or
(@BASS_SampleCreate=nil) or
(@BASS_SampleFree=nil) or
(@BASS_SampleSetData=nil) or
(@BASS_SampleGetData=nil) or
(@BASS_SampleGetInfo=nil) or
(@BASS_SampleSetInfo=nil) or
(@BASS_SampleGetChannel=nil) or
(@BASS_SampleGetChannels=nil) or
(@BASS_SampleStop=nil) or
(@BASS_StreamCreate=nil) or
(@BASS_StreamCreateFile=nil) or
(@BASS_StreamCreateURL=nil) or
(@BASS_StreamCreateFileUser=nil) or
(@BASS_StreamFree=nil) or
(@BASS_StreamGetFilePosition=nil) or
(@BASS_StreamPutData=nil) or
(@BASS_StreamPutFileData=nil) or
(@BASS_RecordGetDeviceInfo=nil) or
(@BASS_RecordInit=nil) or
(@BASS_RecordSetDevice=nil) or
(@BASS_RecordGetDevice=nil) or
(@BASS_RecordFree=nil) or
(@BASS_RecordGetInfo=nil) or
(@BASS_RecordGetInputName=nil) or
(@BASS_RecordSetInput=nil) or
(@BASS_RecordGetInput=nil) or
(@BASS_RecordStart=nil) or
(@BASS_ChannelBytes2Seconds=nil) or
(@BASS_ChannelSeconds2Bytes=nil) or
(@BASS_ChannelGetDevice=nil) or
(@BASS_ChannelSetDevice=nil) or
(@BASS_ChannelIsActive=nil) or
(@BASS_ChannelGetInfo=nil) or
(@BASS_ChannelGetTags=nil) or
(@BASS_ChannelFlags=nil) or
(@BASS_ChannelUpdate=nil) or
(@BASS_ChannelLock=nil) or
(@BASS_ChannelPlay=nil) or
(@BASS_ChannelStop=nil) or
(@BASS_ChannelPause=nil) or
(@BASS_ChannelSetAttribute=nil) or
(@BASS_ChannelGetAttribute=nil) or
(@BASS_ChannelSlideAttribute=nil) or
(@BASS_ChannelIsSliding=nil) or
(@BASS_ChannelSet3DAttributes=nil) or
(@BASS_ChannelGet3DAttributes=nil) or
(@BASS_ChannelSet3DPosition=nil) or
(@BASS_ChannelGet3DPosition=nil) or
(@BASS_ChannelGetLength=nil) or
(@BASS_ChannelSetPosition=nil) or
(@BASS_ChannelGetPosition=nil) or
(@BASS_ChannelGetLevel=nil) or
(@BASS_ChannelGetData=nil) or
(@BASS_ChannelSetSync=nil) or
(@BASS_ChannelRemoveSync=nil) or
(@BASS_ChannelSetDSP=nil) or
(@BASS_ChannelRemoveDSP=nil) or
(@BASS_ChannelSetLink=nil) or
(@BASS_ChannelRemoveLink=nil) or
(@BASS_ChannelSetFX=nil) or
(@BASS_ChannelRemoveFX=nil) or
(@BASS_FXSetParameters=nil) or
(@BASS_FXGetParameters=nil) or
(@BASS_FXReset=nil)
then
begin {if something went wrong during linking, free library & reset handle}
FreeLibrary(BASS_Handle);
BASS_Handle:=0;
end;
end;
result:= (BASS_Handle<>0);
end;
end;
Procedure Unload_BASSDLL;
begin
if BASS_Handle<>0 then
begin
BASS_Free; // make sure we release everything
FreeLibrary(BASS_Handle);
end;
BASS_Handle:=0;
end;
function BASS_SPEAKER_N(n: DWORD): DWORD;
begin
Result := n shl 24;
end;
function BASS_SetEAXPreset(env: Integer): BOOL;
begin
case (env) of
EAX_ENVIRONMENT_GENERIC:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_GENERIC, 0.5, 1.493, 0.5);
EAX_ENVIRONMENT_PADDEDCELL:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PADDEDCELL, 0.25, 0.1, 0);
EAX_ENVIRONMENT_ROOM:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_ROOM, 0.417, 0.4, 0.666);
EAX_ENVIRONMENT_BATHROOM:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_BATHROOM, 0.653, 1.499, 0.166);
EAX_ENVIRONMENT_LIVINGROOM:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_LIVINGROOM, 0.208, 0.478, 0);
EAX_ENVIRONMENT_STONEROOM:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_STONEROOM, 0.5, 2.309, 0.888);
EAX_ENVIRONMENT_AUDITORIUM:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_AUDITORIUM, 0.403, 4.279, 0.5);
EAX_ENVIRONMENT_CONCERTHALL:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CONCERTHALL, 0.5, 3.961, 0.5);
EAX_ENVIRONMENT_CAVE:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CAVE, 0.5, 2.886, 1.304);
EAX_ENVIRONMENT_ARENA:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_ARENA, 0.361, 7.284, 0.332);
EAX_ENVIRONMENT_HANGAR:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_HANGAR, 0.5, 10.0, 0.3);
EAX_ENVIRONMENT_CARPETEDHALLWAY:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CARPETEDHALLWAY, 0.153, 0.259, 2.0);
EAX_ENVIRONMENT_HALLWAY:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_HALLWAY, 0.361, 1.493, 0);
EAX_ENVIRONMENT_STONECORRIDOR:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_STONECORRIDOR, 0.444, 2.697, 0.638);
EAX_ENVIRONMENT_ALLEY:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_ALLEY, 0.25, 1.752, 0.776);
EAX_ENVIRONMENT_FOREST:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_FOREST, 0.111, 3.145, 0.472);
EAX_ENVIRONMENT_CITY:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CITY, 0.111, 2.767, 0.224);
EAX_ENVIRONMENT_MOUNTAINS:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_MOUNTAINS, 0.194, 7.841, 0.472);
EAX_ENVIRONMENT_QUARRY:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_QUARRY, 1, 1.499, 0.5);
EAX_ENVIRONMENT_PLAIN:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PLAIN, 0.097, 2.767, 0.224);
EAX_ENVIRONMENT_PARKINGLOT:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PARKINGLOT, 0.208, 1.652, 1.5);
EAX_ENVIRONMENT_SEWERPIPE:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_SEWERPIPE, 0.652, 2.886, 0.25);
EAX_ENVIRONMENT_UNDERWATER:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_UNDERWATER, 1, 1.499, 0);
EAX_ENVIRONMENT_DRUGGED:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_DRUGGED, 0.875, 8.392, 1.388);
EAX_ENVIRONMENT_DIZZY:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_DIZZY, 0.139, 17.234, 0.666);
EAX_ENVIRONMENT_PSYCHOTIC:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PSYCHOTIC, 0.486, 7.563, 0.806);
else
Result := FALSE;
end;
end;
end.