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RnQ/for.RnQ/RTL/dynamic_bass.pas

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{
BASS 2.4 Delphi unit (dynamic)
Copyright (c) 1999-2022 Un4seen Developments Ltd.
See the BASS.CHM file for more detailed documentation
How to install
----------------
Copy DYNAMIC_BASS.PAS to the \LIB subdirectory of your Delphi path or your project dir
Call Load_BASSDLL (eg. in FormCreate) to load BASS before using any functions, and
Unload_BASSDLL (eg. in FormDestory) to unload it when you're done.
NOTE: Delphi users should use the BASS_UNICODE flag where possible
}
unit Dynamic_Bass;
interface
uses
Windows,
SysUtils;
const
BASSVERSION = $204; // API version
BASSVERSIONTEXT = '2.4';
// Use these to test for error from functions that return a DWORD or QWORD
DW_ERROR = Cardinal(-1); // -1 (DWORD)
QW_ERROR = Int64(-1); // -1 (QWORD)
// Error codes returned by BASS_ErrorGetCode()
BASS_OK = 0; // all is OK
BASS_ERROR_MEM = 1; // memory error
BASS_ERROR_FILEOPEN = 2; // can't open the file
BASS_ERROR_DRIVER = 3; // can't find a free sound driver
BASS_ERROR_BUFLOST = 4; // the sample buffer was lost
BASS_ERROR_HANDLE = 5; // invalid handle
BASS_ERROR_FORMAT = 6; // unsupported sample format
BASS_ERROR_POSITION = 7; // invalid position
BASS_ERROR_INIT = 8; // BASS_Init has not been successfully called
BASS_ERROR_START = 9; // BASS_Start has not been successfully called
BASS_ERROR_SSL = 10; // SSL/HTTPS support isn't available
BASS_ERROR_REINIT = 11; // device needs to be reinitialized
BASS_ERROR_ALREADY = 14; // already initialized/paused/whatever
BASS_ERROR_NOTAUDIO = 17; // file does not contain audio
BASS_ERROR_NOCHAN = 18; // can't get a free channel
BASS_ERROR_ILLTYPE = 19; // an illegal type was specified
BASS_ERROR_ILLPARAM = 20; // an illegal parameter was specified
BASS_ERROR_NO3D = 21; // no 3D support
BASS_ERROR_NOEAX = 22; // no EAX support
BASS_ERROR_DEVICE = 23; // illegal device number
BASS_ERROR_NOPLAY = 24; // not playing
BASS_ERROR_FREQ = 25; // illegal sample rate
BASS_ERROR_NOTFILE = 27; // the stream is not a file stream
BASS_ERROR_NOHW = 29; // no hardware voices available
BASS_ERROR_EMPTY = 31; // the file has no sample data
BASS_ERROR_NONET = 32; // no internet connection could be opened
BASS_ERROR_CREATE = 33; // couldn't create the file
BASS_ERROR_NOFX = 34; // effects are not available
BASS_ERROR_NOTAVAIL = 37; // requested data/action is not available
BASS_ERROR_DECODE = 38; // the channel is/isn't a "decoding channel"
BASS_ERROR_DX = 39; // a sufficient DirectX version is not installed
BASS_ERROR_TIMEOUT = 40; // connection timedout
BASS_ERROR_FILEFORM = 41; // unsupported file format
BASS_ERROR_SPEAKER = 42; // unavailable speaker
BASS_ERROR_VERSION = 43; // invalid BASS version (used by add-ons)
BASS_ERROR_CODEC = 44; // codec is not available/supported
BASS_ERROR_ENDED = 45; // the channel/file has ended
BASS_ERROR_BUSY = 46; // the device is busy
BASS_ERROR_UNSTREAMABLE = 47; // unstreamable file
BASS_ERROR_PROTOCOL = 48; // unsupported protocol
BASS_ERROR_DENIED = 49; // access denied
BASS_ERROR_UNKNOWN = -1; // some other mystery problem
// BASS_SetConfig options
BASS_CONFIG_BUFFER = 0;
BASS_CONFIG_UPDATEPERIOD = 1;
BASS_CONFIG_GVOL_SAMPLE = 4;
BASS_CONFIG_GVOL_STREAM = 5;
BASS_CONFIG_GVOL_MUSIC = 6;
BASS_CONFIG_CURVE_VOL = 7;
BASS_CONFIG_CURVE_PAN = 8;
BASS_CONFIG_FLOATDSP = 9;
BASS_CONFIG_3DALGORITHM = 10;
BASS_CONFIG_NET_TIMEOUT = 11;
BASS_CONFIG_NET_BUFFER = 12;
BASS_CONFIG_PAUSE_NOPLAY = 13;
BASS_CONFIG_NET_PREBUF = 15;
BASS_CONFIG_NET_PASSIVE = 18;
BASS_CONFIG_REC_BUFFER = 19;
BASS_CONFIG_NET_PLAYLIST = 21;
BASS_CONFIG_MUSIC_VIRTUAL = 22;
BASS_CONFIG_VERIFY = 23;
BASS_CONFIG_UPDATETHREADS = 24;
BASS_CONFIG_DEV_BUFFER = 27;
BASS_CONFIG_REC_LOOPBACK = 28;
BASS_CONFIG_VISTA_TRUEPOS = 30;
BASS_CONFIG_IOS_SESSION = 34;
BASS_CONFIG_IOS_MIXAUDIO = 34;
BASS_CONFIG_DEV_DEFAULT = 36;
BASS_CONFIG_NET_READTIMEOUT = 37;
BASS_CONFIG_VISTA_SPEAKERS = 38;
BASS_CONFIG_IOS_SPEAKER = 39;
BASS_CONFIG_MF_DISABLE = 40;
BASS_CONFIG_HANDLES = 41;
BASS_CONFIG_UNICODE = 42;
BASS_CONFIG_SRC = 43;
BASS_CONFIG_SRC_SAMPLE = 44;
BASS_CONFIG_ASYNCFILE_BUFFER = 45;
BASS_CONFIG_OGG_PRESCAN = 47;
BASS_CONFIG_MF_VIDEO = 48;
BASS_CONFIG_AIRPLAY = 49;
BASS_CONFIG_DEV_NONSTOP = 50;
BASS_CONFIG_IOS_NOCATEGORY = 51;
BASS_CONFIG_VERIFY_NET = 52;
BASS_CONFIG_DEV_PERIOD = 53;
BASS_CONFIG_FLOAT = 54;
BASS_CONFIG_NET_SEEK = 56;
BASS_CONFIG_AM_DISABLE = 58;
BASS_CONFIG_NET_PLAYLIST_DEPTH = 59;
BASS_CONFIG_NET_PREBUF_WAIT = 60;
BASS_CONFIG_ANDROID_SESSIONID = 62;
BASS_CONFIG_WASAPI_PERSIST = 65;
BASS_CONFIG_REC_WASAPI = 66;
BASS_CONFIG_ANDROID_AAUDIO = 67;
BASS_CONFIG_SAMPLE_ONEHANDLE = 69;
BASS_CONFIG_NET_META = 71;
BASS_CONFIG_NET_RESTRATE = 72;
BASS_CONFIG_REC_DEFAULT = 73;
BASS_CONFIG_NORAMP = 74;
// BASS_SetConfigPtr options
BASS_CONFIG_NET_AGENT = 16;
BASS_CONFIG_NET_PROXY = 17;
BASS_CONFIG_ANDROID_JAVAVM = 63;
BASS_CONFIG_LIBSSL = 64;
BASS_CONFIG_FILENAME = 75;
BASS_CONFIG_THREAD = $40000000; // flag: thread-specific setting
// BASS_CONFIG_IOS_SESSION flags
BASS_IOS_SESSION_MIX = 1;
BASS_IOS_SESSION_DUCK = 2;
BASS_IOS_SESSION_AMBIENT = 4;
BASS_IOS_SESSION_SPEAKER = 8;
BASS_IOS_SESSION_DISABLE = 16;
BASS_IOS_SESSION_DEACTIVATE = 32;
BASS_IOS_SESSION_AIRPLAY = 64;
BASS_IOS_SESSION_BTHFP = 128;
BASS_IOS_SESSION_BTA2DP = $100;
// BASS_Init flags
BASS_DEVICE_8BITS = 1; // unused
BASS_DEVICE_MONO = 2; // mono
BASS_DEVICE_3D = 4; // unused
BASS_DEVICE_16BITS = 8; // limit output to 16-bit
BASS_DEVICE_REINIT = 128; // reinitialize
BASS_DEVICE_LATENCY = $100; // unused
BASS_DEVICE_CPSPEAKERS = $400; // unused
BASS_DEVICE_SPEAKERS = $800; // force enabling of speaker assignment
BASS_DEVICE_NOSPEAKER = $1000; // ignore speaker arrangement
BASS_DEVICE_DMIX = $2000; // use ALSA "dmix" plugin
BASS_DEVICE_FREQ = $4000; // set device sample rate
BASS_DEVICE_STEREO = $8000; // limit output to stereo
BASS_DEVICE_AUDIOTRACK = $20000; // use AudioTrack output
BASS_DEVICE_DSOUND = $40000; // use DirectSound output
BASS_DEVICE_SOFTWARE = $80000; // disable hardware/fastpath output
// DirectSound interfaces (for use with BASS_GetDSoundObject)
BASS_OBJECT_DS = 1; // IDirectSound
BASS_OBJECT_DS3DL = 2; // IDirectSound3DListener
// BASS_DEVICEINFO flags
BASS_DEVICE_ENABLED = 1;
BASS_DEVICE_DEFAULT = 2;
BASS_DEVICE_INIT = 4;
BASS_DEVICE_LOOPBACK = 8;
BASS_DEVICE_DEFAULTCOM = 128;
BASS_DEVICE_TYPE_MASK = $ff000000;
BASS_DEVICE_TYPE_NETWORK = $01000000;
BASS_DEVICE_TYPE_SPEAKERS = $02000000;
BASS_DEVICE_TYPE_LINE = $03000000;
BASS_DEVICE_TYPE_HEADPHONES = $04000000;
BASS_DEVICE_TYPE_MICROPHONE = $05000000;
BASS_DEVICE_TYPE_HEADSET = $06000000;
BASS_DEVICE_TYPE_HANDSET = $07000000;
BASS_DEVICE_TYPE_DIGITAL = $08000000;
BASS_DEVICE_TYPE_SPDIF = $09000000;
BASS_DEVICE_TYPE_HDMI = $0a000000;
BASS_DEVICE_TYPE_DISPLAYPORT = $40000000;
// BASS_GetDeviceInfo flags
BASS_DEVICES_AIRPLAY = $1000000;
// BASS_INFO flags (from DSOUND.H)
DSCAPS_EMULDRIVER = $00000020; // device does not have hardware DirectSound support
DSCAPS_CERTIFIED = $00000040; // device driver has been certified by Microsoft
DSCAPS_HARDWARE = $80000000; // hardware mixed
// BASS_RECORDINFO flags (from DSOUND.H)
DSCCAPS_EMULDRIVER = DSCAPS_EMULDRIVER; // device does not have hardware DirectSound recording support
DSCCAPS_CERTIFIED = DSCAPS_CERTIFIED; // device driver has been certified by Microsoft
// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H)
WAVE_FORMAT_1M08 = $00000001; // 11.025 kHz, Mono, 8-bit
WAVE_FORMAT_1S08 = $00000002; // 11.025 kHz, Stereo, 8-bit
WAVE_FORMAT_1M16 = $00000004; // 11.025 kHz, Mono, 16-bit
WAVE_FORMAT_1S16 = $00000008; // 11.025 kHz, Stereo, 16-bit
WAVE_FORMAT_2M08 = $00000010; // 22.05 kHz, Mono, 8-bit
WAVE_FORMAT_2S08 = $00000020; // 22.05 kHz, Stereo, 8-bit
WAVE_FORMAT_2M16 = $00000040; // 22.05 kHz, Mono, 16-bit
WAVE_FORMAT_2S16 = $00000080; // 22.05 kHz, Stereo, 16-bit
WAVE_FORMAT_4M08 = $00000100; // 44.1 kHz, Mono, 8-bit
WAVE_FORMAT_4S08 = $00000200; // 44.1 kHz, Stereo, 8-bit
WAVE_FORMAT_4M16 = $00000400; // 44.1 kHz, Mono, 16-bit
WAVE_FORMAT_4S16 = $00000800; // 44.1 kHz, Stereo, 16-bit
BASS_SAMPLE_8BITS = 1; // 8 bit
BASS_SAMPLE_FLOAT = 256; // 32 bit floating-point
BASS_SAMPLE_MONO = 2; // mono
BASS_SAMPLE_LOOP = 4; // looped
BASS_SAMPLE_3D = 8; // 3D functionality
BASS_SAMPLE_SOFTWARE = 16; // unused
BASS_SAMPLE_MUTEMAX = 32; // mute at max distance (3D only)
BASS_SAMPLE_VAM = 64; // unused
BASS_SAMPLE_FX = 128; // unused
BASS_SAMPLE_OVER_VOL = $10000; // override lowest volume
BASS_SAMPLE_OVER_POS = $20000; // override longest playing
BASS_SAMPLE_OVER_DIST = $30000; // override furthest from listener (3D only)
BASS_STREAM_PRESCAN = $20000; // scan file for accurate seeking and length
BASS_STREAM_AUTOFREE = $40000; // automatically free the stream when it stops/ends
BASS_STREAM_RESTRATE = $80000; // restrict the download rate of internet file streams
BASS_STREAM_BLOCK = $100000;// download/play internet file stream in small blocks
BASS_STREAM_DECODE = $200000;// don't play the stream, only decode
BASS_STREAM_STATUS = $800000;// give server status info (HTTP/ICY tags) in DOWNLOADPROC
BASS_MP3_IGNOREDELAY = $200; // ignore LAME/Xing/VBRI/iTunes delay & padding info
BASS_MP3_SETPOS = BASS_STREAM_PRESCAN;
BASS_MUSIC_FLOAT = BASS_SAMPLE_FLOAT;
BASS_MUSIC_MONO = BASS_SAMPLE_MONO;
BASS_MUSIC_LOOP = BASS_SAMPLE_LOOP;
BASS_MUSIC_3D = BASS_SAMPLE_3D;
BASS_MUSIC_FX = BASS_SAMPLE_FX;
BASS_MUSIC_AUTOFREE = BASS_STREAM_AUTOFREE;
BASS_MUSIC_DECODE = BASS_STREAM_DECODE;
BASS_MUSIC_PRESCAN = BASS_STREAM_PRESCAN; // calculate playback length
BASS_MUSIC_CALCLEN = BASS_MUSIC_PRESCAN;
BASS_MUSIC_RAMP = $200; // normal ramping
BASS_MUSIC_RAMPS = $400; // sensitive ramping
BASS_MUSIC_SURROUND = $800; // surround sound
BASS_MUSIC_SURROUND2 = $1000; // surround sound (mode 2)
BASS_MUSIC_FT2PAN = $2000; // apply FastTracker 2 panning to XM files
BASS_MUSIC_FT2MOD = $2000; // play .MOD as FastTracker 2 does
BASS_MUSIC_PT1MOD = $4000; // play .MOD as ProTracker 1 does
BASS_MUSIC_NONINTER = $10000; // non-interpolated sample mixing
BASS_MUSIC_SINCINTER = $800000; // sinc interpolated sample mixing
BASS_MUSIC_POSRESET = $8000; // stop all notes when moving position
BASS_MUSIC_POSRESETEX = $400000; // stop all notes and reset bmp/etc when moving position
BASS_MUSIC_STOPBACK = $80000; // stop the music on a backwards jump effect
BASS_MUSIC_NOSAMPLE = $100000; // don't load the samples
// Speaker assignment flags
BASS_SPEAKER_FRONT = $1000000; // front speakers
BASS_SPEAKER_REAR = $2000000; // rear speakers
BASS_SPEAKER_CENLFE = $3000000; // center & LFE speakers (5.1)
BASS_SPEAKER_SIDE = $4000000; // side speakers (7.1)
BASS_SPEAKER_LEFT = $10000000; // modifier: left
BASS_SPEAKER_RIGHT = $20000000; // modifier: right
BASS_SPEAKER_FRONTLEFT = BASS_SPEAKER_FRONT or BASS_SPEAKER_LEFT;
BASS_SPEAKER_FRONTRIGHT = BASS_SPEAKER_FRONT or BASS_SPEAKER_RIGHT;
BASS_SPEAKER_REARLEFT = BASS_SPEAKER_REAR or BASS_SPEAKER_LEFT;
BASS_SPEAKER_REARRIGHT = BASS_SPEAKER_REAR or BASS_SPEAKER_RIGHT;
BASS_SPEAKER_CENTER = BASS_SPEAKER_CENLFE or BASS_SPEAKER_LEFT;
BASS_SPEAKER_LFE = BASS_SPEAKER_CENLFE or BASS_SPEAKER_RIGHT;
BASS_SPEAKER_SIDELEFT = BASS_SPEAKER_SIDE or BASS_SPEAKER_LEFT;
BASS_SPEAKER_SIDERIGHT = BASS_SPEAKER_SIDE or BASS_SPEAKER_RIGHT;
BASS_SPEAKER_REAR2 = BASS_SPEAKER_SIDE;
BASS_SPEAKER_REAR2LEFT = BASS_SPEAKER_SIDELEFT;
BASS_SPEAKER_REAR2RIGHT = BASS_SPEAKER_SIDERIGHT;
BASS_ASYNCFILE = $40000000; // read file asynchronously
BASS_UNICODE = $80000000; // UTF-16
BASS_RECORD_PAUSE = $8000; // start recording paused
// DX7 voice allocation & management flags
BASS_VAM_HARDWARE = 1;
BASS_VAM_SOFTWARE = 2;
BASS_VAM_TERM_TIME = 4;
BASS_VAM_TERM_DIST = 8;
BASS_VAM_TERM_PRIO = 16;
BASS_ORIGRES_FLOAT = $10000;
// BASS_CHANNELINFO types
BASS_CTYPE_SAMPLE = 1;
BASS_CTYPE_RECORD = 2;
BASS_CTYPE_STREAM = $10000;
BASS_CTYPE_STREAM_VORBIS = $10002;
BASS_CTYPE_STREAM_OGG = $10002;
BASS_CTYPE_STREAM_MP1 = $10003;
BASS_CTYPE_STREAM_MP2 = $10004;
BASS_CTYPE_STREAM_MP3 = $10005;
BASS_CTYPE_STREAM_AIFF = $10006;
BASS_CTYPE_STREAM_CA = $10007;
BASS_CTYPE_STREAM_MF = $10008;
BASS_CTYPE_STREAM_AM = $10009;
BASS_CTYPE_STREAM_SAMPLE = $1000a;
BASS_CTYPE_STREAM_DUMMY = $18000;
BASS_CTYPE_STREAM_DEVICE = $18001;
BASS_CTYPE_STREAM_WAV = $40000; // WAVE flag (LOWORD=codec)
BASS_CTYPE_STREAM_WAV_PCM = $50001;
BASS_CTYPE_STREAM_WAV_FLOAT = $50003;
BASS_CTYPE_MUSIC_MOD = $20000;
BASS_CTYPE_MUSIC_MTM = $20001;
BASS_CTYPE_MUSIC_S3M = $20002;
BASS_CTYPE_MUSIC_XM = $20003;
BASS_CTYPE_MUSIC_IT = $20004;
BASS_CTYPE_MUSIC_MO3 = $00100; // MO3 flag
// BASS_PluginLoad flags
BASS_PLUGIN_PROC = 1;
// 3D channel modes
BASS_3DMODE_NORMAL = 0; // normal 3D processing
BASS_3DMODE_RELATIVE = 1; // position is relative to the listener
BASS_3DMODE_OFF = 2; // no 3D processing
// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM)
BASS_3DALG_DEFAULT = 0;
BASS_3DALG_OFF = 1;
BASS_3DALG_FULL = 2;
BASS_3DALG_LIGHT = 3;
// EAX environments, use with BASS_SetEAXParameters
EAX_ENVIRONMENT_GENERIC = 0;
EAX_ENVIRONMENT_PADDEDCELL = 1;
EAX_ENVIRONMENT_ROOM = 2;
EAX_ENVIRONMENT_BATHROOM = 3;
EAX_ENVIRONMENT_LIVINGROOM = 4;
EAX_ENVIRONMENT_STONEROOM = 5;
EAX_ENVIRONMENT_AUDITORIUM = 6;
EAX_ENVIRONMENT_CONCERTHALL = 7;
EAX_ENVIRONMENT_CAVE = 8;
EAX_ENVIRONMENT_ARENA = 9;
EAX_ENVIRONMENT_HANGAR = 10;
EAX_ENVIRONMENT_CARPETEDHALLWAY = 11;
EAX_ENVIRONMENT_HALLWAY = 12;
EAX_ENVIRONMENT_STONECORRIDOR = 13;
EAX_ENVIRONMENT_ALLEY = 14;
EAX_ENVIRONMENT_FOREST = 15;
EAX_ENVIRONMENT_CITY = 16;
EAX_ENVIRONMENT_MOUNTAINS = 17;
EAX_ENVIRONMENT_QUARRY = 18;
EAX_ENVIRONMENT_PLAIN = 19;
EAX_ENVIRONMENT_PARKINGLOT = 20;
EAX_ENVIRONMENT_SEWERPIPE = 21;
EAX_ENVIRONMENT_UNDERWATER = 22;
EAX_ENVIRONMENT_DRUGGED = 23;
EAX_ENVIRONMENT_DIZZY = 24;
EAX_ENVIRONMENT_PSYCHOTIC = 25;
// total number of environments
EAX_ENVIRONMENT_COUNT = 26;
// BASS_SampleGetChannel flags
BASS_SAMCHAN_NEW = 1; // get a new playback channel
BASS_SAMCHAN_STREAM = 2; // create a stream
BASS_STREAMPROC_END = $80000000; // end of user stream flag
// BASS_StreamCreateFileUser file systems
STREAMFILE_NOBUFFER = 0;
STREAMFILE_BUFFER = 1;
STREAMFILE_BUFFERPUSH = 2;
// BASS_StreamPutFileData options
BASS_FILEDATA_END = 0; // end & close the file
// BASS_StreamGetFilePosition modes
BASS_FILEPOS_CURRENT = 0;
BASS_FILEPOS_DECODE = BASS_FILEPOS_CURRENT;
BASS_FILEPOS_DOWNLOAD = 1;
BASS_FILEPOS_END = 2;
BASS_FILEPOS_START = 3;
BASS_FILEPOS_CONNECTED = 4;
BASS_FILEPOS_BUFFER = 5;
BASS_FILEPOS_SOCKET = 6;
BASS_FILEPOS_ASYNCBUF = 7;
BASS_FILEPOS_SIZE = 8;
BASS_FILEPOS_BUFFERING = 9;
BASS_FILEPOS_AVAILABLE = 10;
// BASS_ChannelSetSync types
BASS_SYNC_POS = 0;
BASS_SYNC_END = 2;
BASS_SYNC_META = 4;
BASS_SYNC_SLIDE = 5;
BASS_SYNC_STALL = 6;
BASS_SYNC_DOWNLOAD = 7;
BASS_SYNC_FREE = 8;
BASS_SYNC_SETPOS = 11;
BASS_SYNC_MUSICPOS = 10;
BASS_SYNC_MUSICINST = 1;
BASS_SYNC_MUSICFX = 3;
BASS_SYNC_OGG_CHANGE = 12;
BASS_SYNC_DEV_FAIL = 14;
BASS_SYNC_DEV_FORMAT = 15;
BASS_SYNC_THREAD = $20000000; // flag: call sync in other thread
BASS_SYNC_MIXTIME = $40000000; // flag: sync at mixtime, else at playtime
BASS_SYNC_ONETIME = $80000000; // flag: sync only once, else continuously
// BASS_ChannelIsActive return values
BASS_ACTIVE_STOPPED = 0;
BASS_ACTIVE_PLAYING = 1;
BASS_ACTIVE_STALLED = 2;
BASS_ACTIVE_PAUSED = 3;
BASS_ACTIVE_PAUSED_DEVICE = 4;
// Channel attributes
BASS_ATTRIB_FREQ = 1;
BASS_ATTRIB_VOL = 2;
BASS_ATTRIB_PAN = 3;
BASS_ATTRIB_EAXMIX = 4;
BASS_ATTRIB_NOBUFFER = 5;
BASS_ATTRIB_VBR = 6;
BASS_ATTRIB_CPU = 7;
BASS_ATTRIB_SRC = 8;
BASS_ATTRIB_NET_RESUME = 9;
BASS_ATTRIB_SCANINFO = 10;
BASS_ATTRIB_NORAMP = 11;
BASS_ATTRIB_BITRATE = 12;
BASS_ATTRIB_BUFFER = 13;
BASS_ATTRIB_GRANULE = 14;
BASS_ATTRIB_USER = 15;
BASS_ATTRIB_TAIL = 16;
BASS_ATTRIB_PUSH_LIMIT = 17;
BASS_ATTRIB_DOWNLOADPROC = 18;
BASS_ATTRIB_VOLDSP = 19;
BASS_ATTRIB_VOLDSP_PRIORITY = 20;
BASS_ATTRIB_MUSIC_AMPLIFY = $100;
BASS_ATTRIB_MUSIC_PANSEP = $101;
BASS_ATTRIB_MUSIC_PSCALER = $102;
BASS_ATTRIB_MUSIC_BPM = $103;
BASS_ATTRIB_MUSIC_SPEED = $104;
BASS_ATTRIB_MUSIC_VOL_GLOBAL = $105;
BASS_ATTRIB_MUSIC_ACTIVE = $106;
BASS_ATTRIB_MUSIC_VOL_CHAN = $200; // + channel #
BASS_ATTRIB_MUSIC_VOL_INST = $300; // + instrument #
// BASS_ChannelSlideAttribute flags
BASS_SLIDE_LOG = $1000000;
// BASS_ChannelGetData flags
BASS_DATA_AVAILABLE = 0; // query how much data is buffered
BASS_DATA_NOREMOVE = $10000000; // flag: don't remove data from recording buffer
BASS_DATA_FIXED = $20000000; // unused
BASS_DATA_FLOAT = $40000000; // flag: return floating-point sample data
BASS_DATA_FFT256 = $80000000; // 256 sample FFT
BASS_DATA_FFT512 = $80000001; // 512 FFT
BASS_DATA_FFT1024 = $80000002; // 1024 FFT
BASS_DATA_FFT2048 = $80000003; // 2048 FFT
BASS_DATA_FFT4096 = $80000004; // 4096 FFT
BASS_DATA_FFT8192 = $80000005; // 8192 FFT
BASS_DATA_FFT16384 = $80000006; // 16384 FFT
BASS_DATA_FFT32768 = $80000007; // 32768 FFT
BASS_DATA_FFT_INDIVIDUAL = $10; // FFT flag: FFT for each channel, else all combined
BASS_DATA_FFT_NOWINDOW = $20; // FFT flag: no Hanning window
BASS_DATA_FFT_REMOVEDC = $40; // FFT flag: pre-remove DC bias
BASS_DATA_FFT_COMPLEX = $80; // FFT flag: return complex data
BASS_DATA_FFT_NYQUIST = $100; // FFT flag: return extra Nyquist value
// BASS_ChannelGetLevelEx flags
BASS_LEVEL_MONO = 1; // get mono level
BASS_LEVEL_STEREO = 2; // get stereo level
BASS_LEVEL_RMS = 4; // get RMS levels
BASS_LEVEL_VOLPAN = 8; // apply VOL/PAN attributes to the levels
BASS_LEVEL_NOREMOVE = 16; // don't remove data from recording buffer
// BASS_ChannelGetTags types : what's returned
BASS_TAG_ID3 = 0; // ID3v1 tags : TAG_ID3 structure
BASS_TAG_ID3V2 = 1; // ID3v2 tags : variable length block
BASS_TAG_OGG = 2; // OGG comments : series of null-terminated UTF-8 strings
BASS_TAG_HTTP = 3; // HTTP headers : series of null-terminated ASCII strings
BASS_TAG_ICY = 4; // ICY headers : series of null-terminated ANSI strings
BASS_TAG_META = 5; // ICY metadata : ANSI string
BASS_TAG_APE = 6; // APEv2 tags : series of null-terminated UTF-8 strings
BASS_TAG_MP4 = 7; // MP4/iTunes metadata : series of null-terminated UTF-8 strings
BASS_TAG_WMA = 8; // WMA tags : series of null-terminated UTF-8 strings
BASS_TAG_VENDOR = 9; // OGG encoder : UTF-8 string
BASS_TAG_LYRICS3 = 10; // Lyric3v2 tag : ASCII string
BASS_TAG_CA_CODEC = 11; // CoreAudio codec info : TAG_CA_CODEC structure
BASS_TAG_MF = 13; // Media Foundation tags : series of null-terminated UTF-8 strings
BASS_TAG_WAVEFORMAT = 14; // WAVE format : WAVEFORMATEEX structure
BASS_TAG_AM_NAME = 16; // Android Media codec name : ASCII string
BASS_TAG_ID3V2_2 = 17; // ID3v2 tags (2nd block) : variable length block
BASS_TAG_AM_MIME = 18; // Android Media MIME type : ASCII string
BASS_TAG_LOCATION = 19; // redirected URL : ASCII string
BASS_TAG_RIFF_INFO = $100; // RIFF "INFO" tags : series of null-terminated ANSI strings
BASS_TAG_RIFF_BEXT = $101; // RIFF/BWF "bext" tags : TAG_BEXT structure
BASS_TAG_RIFF_CART = $102; // RIFF/BWF "cart" tags : TAG_CART structure
BASS_TAG_RIFF_DISP = $103; // RIFF "DISP" text tag : ANSI string
BASS_TAG_RIFF_CUE = $104; // RIFF "cue " chunk : TAG_CUE structure
BASS_TAG_RIFF_SMPL = $105; // RIFF "smpl" chunk : TAG_SMPL structure
BASS_TAG_APE_BINARY = $1000; // + index #, binary APEv2 tag : TAG_APE_BINARY structure
BASS_TAG_MUSIC_NAME = $10000; // MOD music name : ANSI string
BASS_TAG_MUSIC_MESSAGE = $10001; // MOD message : ANSI string
BASS_TAG_MUSIC_ORDERS = $10002; // MOD order list : BYTE array of pattern numbers
BASS_TAG_MUSIC_AUTH = $10003; // MOD author : UTF-8 string
BASS_TAG_MUSIC_INST = $10100; // + instrument #, MOD instrument name : ANSI string
BASS_TAG_MUSIC_CHAN = $10200; // + channel #, MOD channel name : ANSI string
BASS_TAG_MUSIC_SAMPLE = $10300; // + sample #, MOD sample name : ANSI string
// BASS_ChannelGetLength/GetPosition/SetPosition modes
BASS_POS_BYTE = 0; // byte position
BASS_POS_MUSIC_ORDER = 1; // order.row position, MAKELONG(order,row)
BASS_POS_OGG = 3; // OGG bitstream number
BASS_POS_END = $10; // trimmed end position
BASS_POS_LOOP = $11; // loop start positiom
BASS_POS_FLUSH = $1000000; // flag: flush decoder/FX buffers
BASS_POS_RESET = $2000000; // flag: reset user file buffers
BASS_POS_RELATIVE = $4000000; // flag: seek relative to the current position
BASS_POS_INEXACT = $8000000; // flag: allow seeking to inexact position
BASS_POS_DECODE = $10000000; // flag: get the decoding (not playing) position
BASS_POS_DECODETO = $20000000; // flag: decode to the position instead of seeking
BASS_POS_SCAN = $40000000; // flag: scan to the position
// BASS_ChannelSetDevice/GetDevice option
BASS_NODEVICE = $20000;
// BASS_RecordSetInput flags
BASS_INPUT_OFF = $10000;
BASS_INPUT_ON = $20000;
BASS_INPUT_TYPE_MASK = $FF000000;
BASS_INPUT_TYPE_UNDEF = $00000000;
BASS_INPUT_TYPE_DIGITAL = $01000000;
BASS_INPUT_TYPE_LINE = $02000000;
BASS_INPUT_TYPE_MIC = $03000000;
BASS_INPUT_TYPE_SYNTH = $04000000;
BASS_INPUT_TYPE_CD = $05000000;
BASS_INPUT_TYPE_PHONE = $06000000;
BASS_INPUT_TYPE_SPEAKER = $07000000;
BASS_INPUT_TYPE_WAVE = $08000000;
BASS_INPUT_TYPE_AUX = $09000000;
BASS_INPUT_TYPE_ANALOG = $0A000000;
// BASS_ChannelSetFX effect types
BASS_FX_DX8_CHORUS = 0;
BASS_FX_DX8_COMPRESSOR = 1;
BASS_FX_DX8_DISTORTION = 2;
BASS_FX_DX8_ECHO = 3;
BASS_FX_DX8_FLANGER = 4;
BASS_FX_DX8_GARGLE = 5;
BASS_FX_DX8_I3DL2REVERB = 6;
BASS_FX_DX8_PARAMEQ = 7;
BASS_FX_DX8_REVERB = 8;
BASS_FX_VOLUME = 9;
BASS_DX8_PHASE_NEG_180 = 0;
BASS_DX8_PHASE_NEG_90 = 1;
BASS_DX8_PHASE_ZERO = 2;
BASS_DX8_PHASE_90 = 3;
BASS_DX8_PHASE_180 = 4;
type
DWORD = Cardinal;
BOOL = LongBool;
FLOAT = Single;
QWORD = Int64;
HMUSIC = DWORD; // MOD music handle
HSAMPLE = DWORD; // sample handle
HCHANNEL = DWORD; // sample playback handle
HSTREAM = DWORD; // sample stream handle
HRECORD = DWORD; // recording handle
HSYNC = DWORD; // synchronizer handle
HDSP = DWORD; // DSP handle
HFX = DWORD; // effect handle
HPLUGIN = DWORD; // plugin handle
// Device info structure
BASS_DEVICEINFO = record
name: PAnsiChar; // description
driver: PAnsiChar; // driver
flags: DWORD;
end;
BASS_INFO = record
flags: DWORD; // device capabilities (DSCAPS_xxx flags)
hwsize: DWORD; // unused
hwfree: DWORD; // unused
freesam: DWORD; // unused
free3d: DWORD; // unused
minrate: DWORD; // unused
maxrate: DWORD; // unused
eax: BOOL; // unused
minbuf: DWORD; // recommended minimum buffer length in ms
dsver: DWORD; // DirectSound version
latency: DWORD; // average delay (in ms) before start of playback
initflags: DWORD; // BASS_Init "flags" parameter
speakers: DWORD; // number of speakers available
freq: DWORD; // current output rate
end;
// Recording device info structure
BASS_RECORDINFO = record
flags: DWORD; // device capabilities (DSCCAPS_xxx flags)
formats: DWORD; // supported standard formats (WAVE_FORMAT_xxx flags)
inputs: DWORD; // number of inputs
singlein: BOOL; // only 1 input can be set at a time
freq: DWORD; // current input rate
end;
// Sample info structure
BASS_SAMPLE = record
freq: DWORD; // default playback rate
volume: Single; // default volume (0-100)
pan: Single; // default pan (-100=left, 0=middle, 100=right)
flags: DWORD; // BASS_SAMPLE_xxx flags
length: DWORD; // length (in samples, not bytes)
max: DWORD; // maximum simultaneous playbacks
origres: DWORD; // original resolution
chans: DWORD; // number of channels
mingap: DWORD; // minimum gap (ms) between creating channels
mode3d: DWORD; // BASS_3DMODE_xxx mode
mindist: Single; // minimum distance
maxdist: Single; // maximum distance
iangle: DWORD; // angle of inside projection cone
oangle: DWORD; // angle of outside projection cone
outvol: Single; // delta-volume outside the projection cone
vam: DWORD; // unused
priority: DWORD; // unused
end;
// Channel info structure
BASS_CHANNELINFO = record
freq: DWORD; // default playback rate
chans: DWORD; // channels
flags: DWORD;
ctype: DWORD; // type of channel
origres: DWORD; // original resolution
plugin: HPLUGIN;
sample: HSAMPLE;
{$IFDEF CPUX64}
padding: DWORD;
{$ENDIF}
filename: PChar;
end;
BASS_PLUGINFORM = record
ctype: DWORD; // channel type
{$IFDEF CPUX64}
padding: DWORD;
{$ENDIF}
name: PAnsiChar; // format description
exts: PAnsiChar; // file extension filter (*.ext1;*.ext2;etc...)
end;
PBASS_PLUGINFORMS = ^TBASS_PLUGINFORMS;
TBASS_PLUGINFORMS = array[0..maxInt div sizeOf(BASS_PLUGINFORM) - 1] of BASS_PLUGINFORM;
PBASS_PLUGININFO = ^BASS_PLUGININFO;
BASS_PLUGININFO = record
version: DWORD; // version (same form as BASS_GetVersion)
formatc: DWORD; // number of formats
formats: PBASS_PLUGINFORMS; // the array of formats
end;
// 3D vector (for 3D positions/velocities/orientations)
BASS_3DVECTOR = record
x: Single; // +=right, -=left
y: Single; // +=up, -=down
z: Single; // +=front, -=behind
end;
// User file stream callback functions
FILECLOSEPROC = procedure(user: Pointer); stdcall;
FILELENPROC = function(user: Pointer): QWORD; stdcall;
FILEREADPROC = function(buffer: Pointer; length: DWORD; user: Pointer): DWORD; stdcall;
FILESEEKPROC = function(offset: QWORD; user: Pointer): BOOL; stdcall;
BASS_FILEPROCS = record
close: FILECLOSEPROC;
length: FILELENPROC;
read: FILEREADPROC;
seek: FILESEEKPROC;
end;
// ID3v1 tag structure
PTAG_ID3 = ^TAG_ID3;
TAG_ID3 = record
id: Array[0..2] of AnsiChar;
title: Array[0..29] of AnsiChar;
artist: Array[0..29] of AnsiChar;
album: Array[0..29] of AnsiChar;
year: Array[0..3] of AnsiChar;
comment: Array[0..29] of AnsiChar;
genre: Byte;
end;
// Binary APEv2 tag structure
PTAG_APE_BINARY = ^TAG_APE_BINARY;
TAG_APE_BINARY = record
key: PAnsiChar;
data: PAnsiChar;
length: DWORD;
end;
// BWF "bext" tag structure
PTAG_BEXT = ^TAG_BEXT;
TAG_BEXT = packed record
Description: Array[0..255] of AnsiChar; // description
Originator: Array[0..31] of AnsiChar; // name of the originator
OriginatorReference: Array[0..31] of AnsiChar; // reference of the originator
OriginationDate: Array[0..9] of AnsiChar; // date of creation (yyyy-mm-dd)
OriginationTime: Array[0..7] of AnsiChar; // time of creation (hh-mm-ss)
TimeReference: QWORD; // first sample count since midnight (little-endian)
Version: Word; // BWF version (little-endian)
UMID: Array[0..63] of Byte; // SMPTE UMID
Reserved: Array[0..189] of Byte;
CodingHistory: AnsiChar; // history
end;
BASS_DX8_CHORUS = record
fWetDryMix: Single;
fDepth: Single;
fFeedback: Single;
fFrequency: Single;
lWaveform: DWORD; // 0=triangle, 1=sine
fDelay: Single;
lPhase: DWORD; // BASS_DX8_PHASE_xxx
end;
BASS_DX8_COMPRESSOR = record
fGain: Single;
fAttack: Single;
fRelease: Single;
fThreshold: Single;
fRatio: Single;
fPredelay: Single;
end;
BASS_DX8_DISTORTION = record
fGain: Single;
fEdge: Single;
fPostEQCenterFrequency: Single;
fPostEQBandwidth: Single;
fPreLowpassCutoff: Single;
end;
BASS_DX8_ECHO = record
fWetDryMix: Single;
fFeedback: Single;
fLeftDelay: Single;
fRightDelay: Single;
lPanDelay: BOOL;
end;
BASS_DX8_FLANGER = record
fWetDryMix: Single;
fDepth: Single;
fFeedback: Single;
fFrequency: Single;
lWaveform: DWORD; // 0=triangle, 1=sine
fDelay: Single;
lPhase: DWORD; // BASS_DX8_PHASE_xxx
end;
BASS_DX8_GARGLE = record
dwRateHz: DWORD; // Rate of modulation in hz
dwWaveShape: DWORD; // 0=triangle, 1=square
end;
BASS_DX8_I3DL2REVERB = record
lRoom: Integer; // [-10000, 0] default: -1000 mB
lRoomHF: Integer; // [-10000, 0] default: 0 mB
flRoomRolloffFactor: Single; // [0.0, 10.0] default: 0.0
flDecayTime: Single; // [0.1, 20.0] default: 1.49s
flDecayHFRatio: Single; // [0.1, 2.0] default: 0.83
lReflections: Integer; // [-10000, 1000] default: -2602 mB
flReflectionsDelay: Single; // [0.0, 0.3] default: 0.007 s
lReverb: Integer; // [-10000, 2000] default: 200 mB
flReverbDelay: Single; // [0.0, 0.1] default: 0.011 s
flDiffusion: Single; // [0.0, 100.0] default: 100.0 %
flDensity: Single; // [0.0, 100.0] default: 100.0 %
flHFReference: Single; // [20.0, 20000.0] default: 5000.0 Hz
end;
BASS_DX8_PARAMEQ = record
fCenter: Single;
fBandwidth: Single;
fGain: Single;
end;
BASS_DX8_REVERB = record
fInGain: Single; // [-96.0,0.0] default: 0.0 dB
fReverbMix: Single; // [-96.0,0.0] default: 0.0 db
fReverbTime: Single; // [0.001,3000.0] default: 1000.0 ms
fHighFreqRTRatio: Single; // [0.001,0.999] default: 0.001
end;
BASS_FX_VOLUME_PARAM = record
fTarget: Single;
fCurrent: Single;
fTime: Single;
lCurve: DWORD;
end;
// callback function types
STREAMPROC = function(handle: HSTREAM; buffer: Pointer; length: DWORD; user: Pointer): DWORD; stdcall;
{
User stream callback function.
handle : The stream that needs writing
buffer : Buffer to write the samples in
length : Number of bytes to write
user : The 'user' parameter value given when calling BASS_StreamCreate
RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end
the stream.
}
const
// Special STREAMPROCs
STREAMPROC_DUMMY = Pointer(0); // "dummy" stream
STREAMPROC_PUSH = Pointer(-1); // push stream
STREAMPROC_DEVICE = Pointer(-2); // device mix stream
STREAMPROC_DEVICE_3D = Pointer(-3); // device 3D mix stream
type
DOWNLOADPROC = procedure(buffer: Pointer; length: DWORD; user: Pointer); stdcall;
{
Internet stream download callback function.
buffer : Buffer containing the downloaded data... NULL=end of download
length : Number of bytes in the buffer
user : The 'user' parameter value given when calling BASS_StreamCreateURL
}
SYNCPROC = procedure(handle: HSYNC; channel, data: DWORD; user: Pointer); stdcall;
{
Sync callback function.
handle : The sync that has occured
channel: Channel that the sync occured in
data : Additional data associated with the sync's occurance
user : The 'user' parameter given when calling BASS_ChannelSetSync
}
DSPPROC = procedure(handle: HDSP; channel: DWORD; buffer: Pointer; length: DWORD; user: Pointer); stdcall;
{
DSP callback function.
handle : The DSP handle
channel: Channel that the DSP is being applied to
buffer : Buffer to apply the DSP to
length : Number of bytes in the buffer
user : The 'user' parameter given when calling BASS_ChannelSetDSP
}
RECORDPROC = function(handle: HRECORD; buffer: Pointer; length: DWORD; user: Pointer): BOOL; stdcall;
{
Recording callback function.
handle : The recording handle
buffer : Buffer containing the recorded sample data
length : Number of bytes
user : The 'user' parameter value given when calling BASS_RecordStart
RETURN : TRUE = continue recording, FALSE = stop
}
// Vars that will hold our dynamically loaded functions...
var
BASS_SetConfig:function(option, value: DWORD): BOOL; stdcall;
BASS_GetConfig:function(option: DWORD): DWORD; stdcall;
BASS_SetConfigPtr:function(option: DWORD; value: Pointer): BOOL; stdcall;
BASS_GetConfigPtr:function(option: DWORD): Pointer; stdcall;
BASS_GetVersion:function: DWORD; stdcall;
BASS_ErrorGetCode:function: Integer; stdcall;
BASS_GetDeviceInfo:function(device: DWORD; var info: BASS_DEVICEINFO): BOOL; stdcall;
BASS_Init:function(device: Integer; freq, flags: DWORD; win: HWND; clsid: Pointer): BOOL; stdcall;
BASS_SetDevice:function(device: DWORD): BOOL; stdcall;
BASS_GetDevice:function: DWORD; stdcall;
BASS_Free:function: BOOL; stdcall;
BASS_GetDSoundObject:function(obj: DWORD): Pointer; stdcall;
BASS_GetInfo:function(var info: BASS_INFO): BOOL; stdcall;
BASS_Update:function(length: DWORD): BOOL; stdcall;
BASS_GetCPU:function: FLOAT; stdcall;
BASS_Start:function: BOOL; stdcall;
BASS_Stop:function: BOOL; stdcall;
BASS_Pause:function: BOOL; stdcall;
BASS_IsStarted:function: DWORD; stdcall;
BASS_SetVolume:function(volume: FLOAT): BOOL; stdcall;
BASS_GetVolume:function: FLOAT; stdcall;
BASS_Set3DFactors:function(distf, rollf, doppf: FLOAT): BOOL; stdcall;
BASS_Get3DFactors:function(var distf, rollf, doppf: FLOAT): BOOL; stdcall;
BASS_Set3DPosition:function(var pos, vel, front, top: BASS_3DVECTOR): BOOL; stdcall;
BASS_Get3DPosition:function(var pos, vel, front, top: BASS_3DVECTOR): BOOL; stdcall;
BASS_Apply3D:procedure; stdcall;
BASS_SetEAXParameters:function(env: Integer; vol, decay, damp: FLOAT): BOOL; stdcall;
BASS_GetEAXParameters:function(var env: DWORD; var vol, decay, damp: FLOAT): BOOL; stdcall;
BASS_PluginLoad:function(filename: PChar; flags: DWORD): HPLUGIN; stdcall;
BASS_PluginFree:function(handle: HPLUGIN): BOOL; stdcall;
BASS_PluginEnable:function(handle: HPLUGIN; enable: BOOL): BOOL; stdcall;
BASS_PluginGetInfo:function(handle: HPLUGIN): PBASS_PLUGININFO; stdcall;
BASS_SampleLoad:function(mem: BOOL; f: Pointer; offset: QWORD; length, max, flags: DWORD): HSAMPLE; stdcall;
BASS_SampleCreate:function(length, freq, chans, max, flags: DWORD): HSAMPLE; stdcall;
BASS_SampleFree:function(handle: HSAMPLE): BOOL; stdcall;
BASS_SampleSetData:function(handle: HSAMPLE; buffer: Pointer): BOOL; stdcall;
BASS_SampleGetData:function(handle: HSAMPLE; buffer: Pointer): BOOL; stdcall;
BASS_SampleGetInfo:function(handle: HSAMPLE; var info: BASS_SAMPLE): BOOL; stdcall;
BASS_SampleSetInfo:function(handle: HSAMPLE; var info: BASS_SAMPLE): BOOL; stdcall;
BASS_SampleGetChannel:function(handle: HSAMPLE; flags: DWORD): DWORD; stdcall;
BASS_SampleGetChannels:function(handle: HSAMPLE; channels: Pointer): DWORD; stdcall;
BASS_SampleStop:function(handle: HSAMPLE): BOOL; stdcall;
BASS_StreamCreate:function(freq, chans, flags: DWORD; proc: STREAMPROC; user: Pointer): HSTREAM; stdcall;
BASS_StreamCreateFile:function(mem: BOOL; f: Pointer; offset, length: QWORD; flags: DWORD): HSTREAM; stdcall;
BASS_StreamCreateURL:function(url: PChar; offset: DWORD; flags: DWORD; proc: DOWNLOADPROC; user: Pointer):HSTREAM; stdcall;
BASS_StreamCreateFileUser:function(system, flags: DWORD; var procs: BASS_FILEPROCS; user: Pointer): HSTREAM; stdcall;
BASS_StreamFree:function(handle: HSTREAM): BOOL; stdcall;
BASS_StreamGetFilePosition:function(handle: HSTREAM; mode: DWORD): QWORD; stdcall;
BASS_StreamPutData:function(handle: HSTREAM; buffer: Pointer; length: DWORD): DWORD; stdcall;
BASS_StreamPutFileData:function(handle: HSTREAM; buffer: Pointer; length: DWORD): DWORD; stdcall;
BASS_MusicLoad:function(mem: BOOL; f: Pointer; offset: QWORD; length, flags, freq: DWORD): HMUSIC; stdcall;
BASS_MusicFree:function(handle: HMUSIC): BOOL; stdcall;
BASS_RecordGetDeviceInfo:function(device: DWORD; var info: BASS_DEVICEINFO): BOOL; stdcall;
BASS_RecordInit:function(device: Integer): BOOL; stdcall;
BASS_RecordSetDevice:function(device: DWORD): BOOL; stdcall;
BASS_RecordGetDevice:function: DWORD; stdcall;
BASS_RecordFree:function: BOOL; stdcall;
BASS_RecordGetInfo:function(var info: BASS_RECORDINFO): BOOL; stdcall;
BASS_RecordGetInputName:function(input: Integer): PAnsiChar; stdcall;
BASS_RecordSetInput:function(input: Integer; flags: DWORD; volume: FLOAT): BOOL; stdcall;
BASS_RecordGetInput:function(input: Integer; var volume: FLOAT): DWORD; stdcall;
BASS_RecordStart:function(freq, chans, flags: DWORD; proc: RECORDPROC; user: Pointer): HRECORD; stdcall;
BASS_ChannelBytes2Seconds:function(handle: DWORD; pos: QWORD): Double; stdcall;
BASS_ChannelSeconds2Bytes:function(handle: DWORD; pos: Double): QWORD; stdcall;
BASS_ChannelGetDevice:function(handle: DWORD): DWORD; stdcall;
BASS_ChannelSetDevice:function(handle, device: DWORD): BOOL; stdcall;
BASS_ChannelIsActive:function(handle: DWORD): DWORD; stdcall;
BASS_ChannelGetInfo:function(handle: DWORD; var info: BASS_CHANNELINFO):BOOL; stdcall;
BASS_ChannelGetTags:function(handle: HSTREAM; tags: DWORD): PAnsiChar; stdcall;
BASS_ChannelFlags:function(handle, flags, mask: DWORD): DWORD; stdcall;
BASS_ChannelUpdate:function(handle, length: DWORD): BOOL; stdcall;
BASS_ChannelLock:function(handle: DWORD; lock: BOOL): BOOL; stdcall;
BASS_ChannelFree:function(handle: DWORD): BOOL; stdcall;
BASS_ChannelPlay:function(handle: DWORD; restart: BOOL): BOOL; stdcall;
BASS_ChannelStart:function(handle: DWORD): BOOL; stdcall;
BASS_ChannelStop:function(handle: DWORD): BOOL; stdcall;
BASS_ChannelPause:function(handle: DWORD): BOOL; stdcall;
BASS_ChannelSetAttribute:function(handle, attrib: DWORD; value: FLOAT): BOOL; stdcall;
BASS_ChannelGetAttribute:function(handle, attrib: DWORD; var value: FLOAT): BOOL; stdcall;
BASS_ChannelSetAttributeEx:function(handle, attrib: DWORD; value: Pointer; size: DWORD): BOOL; stdcall;
BASS_ChannelGetAttributeEx:function(handle, attrib: DWORD; value: Pointer; size: DWORD): DWORD; stdcall;
BASS_ChannelSlideAttribute:function(handle, attrib: DWORD; value: FLOAT; time: DWORD): BOOL; stdcall;
BASS_ChannelIsSliding:function(handle, attrib: DWORD): BOOL; stdcall;
BASS_ChannelSet3DAttributes:function(handle: DWORD; mode: Integer; min, max: FLOAT; iangle, oangle, outvol: Integer): BOOL; stdcall;
BASS_ChannelGet3DAttributes:function(handle: DWORD; var mode: DWORD; var min, max: FLOAT; var iangle, oangle, outvol: DWORD): BOOL; stdcall;
BASS_ChannelSet3DPosition:function(handle: DWORD; var pos, orient, vel: BASS_3DVECTOR): BOOL; stdcall;
BASS_ChannelGet3DPosition:function(handle: DWORD; var pos, orient, vel: BASS_3DVECTOR): BOOL; stdcall;
BASS_ChannelGetLength:function(handle, mode: DWORD): QWORD; stdcall;
BASS_ChannelSetPosition:function(handle: DWORD; pos: QWORD; mode: DWORD): BOOL; stdcall;
BASS_ChannelGetPosition:function(handle, mode: DWORD): QWORD; stdcall;
BASS_ChannelGetLevel:function(handle: DWORD): DWORD; stdcall;
BASS_ChannelGetLevelEx:function(handle: DWORD; levels: PSingle; length: Single; flags: DWORD): BOOL; stdcall;
BASS_ChannelGetData:function(handle: DWORD; buffer: Pointer; length: DWORD): DWORD; stdcall;
BASS_ChannelSetSync:function(handle: DWORD; type_: DWORD; param: QWORD; proc: SYNCPROC; user: Pointer): HSYNC; stdcall;
BASS_ChannelRemoveSync:function(handle: DWORD; sync: HSYNC): BOOL; stdcall;
BASS_ChannelSetDSP:function(handle: DWORD; proc: DSPPROC; user: Pointer; priority: Integer): HDSP; stdcall;
BASS_ChannelRemoveDSP:function(handle: DWORD; dsp: HDSP): BOOL; stdcall;
BASS_ChannelSetLink:function(handle, chan: DWORD): BOOL; stdcall;
BASS_ChannelRemoveLink:function(handle, chan: DWORD): BOOL; stdcall;
BASS_ChannelSetFX:function(handle, type_: DWORD; priority: Integer): HFX; stdcall;
BASS_ChannelRemoveFX:function(handle: DWORD; fx: HFX): BOOL; stdcall;
BASS_FXSetParameters:function(handle: HFX; par: Pointer): BOOL; stdcall;
BASS_FXGetParameters:function(handle: HFX; par: Pointer): BOOL; stdcall;
BASS_FXSetPriority:function(handle: HFX; priority : integer): BOOL; stdcall;
BASS_FXReset:function(handle: HFX): BOOL; stdcall;
{ok, now we need something that loads our DLL and gets rid of it as well...}
var
BASS_Handle: THandle = 0; // this will hold our handle for the dll; it functions nicely as a mutli-dll prevention unit as well...
function Load_BASSDLL(const dllfilename: String) :boolean;
procedure Unload_BASSDLL;
{
This function frees the dynamically linked-in functions from memory...don't forget to call it once you're done !
Best place to put this is probably the OnDestroy of your Main-Form;
suggested use in OnDestroy :
- Call BASS_Free to get rid of everything that's eating memory (automatically called, but just to be on the safe-side !),
- Then call this function.
}
function BASS_SPEAKER_N(n: DWORD): DWORD;
function BASS_SetEAXPreset(env: Integer): BOOL;
{
This function is defined in the implementation part of this unit.
It is not part of BASS.DLL but an extra function which makes it easier
to set the predefined EAX environments.
env : a EAX_ENVIRONMENT_xxx constant
}
implementation
function Load_BASSDLL(const dllfilename: String): Boolean;
var
oldmode: Integer;
begin
if BASS_Handle <> 0 then
Result:= True
else
begin
oldmode := SetErrorMode($8001);
{$IFDEF UNICODE}
BASS_Handle:= LoadLibraryW(PWideChar(dllfilename));
{$ELSE}
BASS_Handle:= LoadLibrary(PChar(dllfilename));
{$ENDIF}
SetErrorMode(oldmode);
if BASS_Handle <> 0 then
begin {now we tie the functions to the VARs from above}
@BASS_SetConfig:= GetProcAddress(BASS_Handle, PChar('BASS_SetConfig'));
@BASS_GetConfig:= GetProcAddress(BASS_Handle, PChar('BASS_GetConfig'));
@BASS_SetConfigPtr:= GetProcAddress(BASS_Handle, PChar('BASS_SetConfigPtr'));
@BASS_GetConfigPtr:= GetProcAddress(BASS_Handle, PChar('BASS_GetConfigPtr'));
@BASS_GetVersion:= GetProcAddress(BASS_Handle, PChar('BASS_GetVersion'));
@BASS_ErrorGetCode:= GetProcAddress(BASS_Handle, PChar('BASS_ErrorGetCode'));
@BASS_GetDeviceInfo:= GetProcAddress(BASS_Handle, PChar('BASS_GetDeviceInfo'));
@BASS_Init:= GetProcAddress(BASS_Handle, PChar('BASS_Init'));
@BASS_SetDevice:= GetProcAddress(BASS_Handle, PChar('BASS_SetDevice'));
@BASS_GetDevice:= GetProcAddress(BASS_Handle, PChar('BASS_GetDevice'));
@BASS_Free:= GetProcAddress(BASS_Handle, PChar('BASS_Free'));
@BASS_GetDSoundObject:= GetProcAddress(BASS_Handle, PChar('BASS_GetDSoundObject'));
@BASS_GetInfo:= GetProcAddress(BASS_Handle, PChar('BASS_GetInfo'));
@BASS_Update:= GetProcAddress(BASS_Handle, PChar('BASS_Update'));
@BASS_GetCPU:= GetProcAddress(BASS_Handle, PChar('BASS_GetCPU'));
@BASS_Start:= GetProcAddress(BASS_Handle, PChar('BASS_Start'));
@BASS_Stop:= GetProcAddress(BASS_Handle, PChar('BASS_Stop'));
@BASS_Pause:= GetProcAddress(BASS_Handle, PChar('BASS_Pause'));
@BASS_IsStarted:= GetProcAddress(BASS_Handle, PChar('BASS_IsStarted'));
@BASS_SetVolume:= GetProcAddress(BASS_Handle, PChar('BASS_SetVolume'));
@BASS_GetVolume:= GetProcAddress(BASS_Handle, PChar('BASS_GetVolume'));
@BASS_Set3DFactors:= GetProcAddress(BASS_Handle, PChar('BASS_Set3DFactors'));
@BASS_Get3DFactors:= GetProcAddress(BASS_Handle, PChar('BASS_Get3DFactors'));
@BASS_Set3DPosition:= GetProcAddress(BASS_Handle, PChar('BASS_Set3DPosition'));
@BASS_Get3DPosition:= GetProcAddress(BASS_Handle, PChar('BASS_Get3DPosition'));
@BASS_Apply3D:= GetProcAddress(BASS_Handle, PChar('BASS_Apply3D'));
@BASS_SetEAXParameters:= GetProcAddress(BASS_Handle, PChar('BASS_SetEAXParameters'));
@BASS_GetEAXParameters:= GetProcAddress(BASS_Handle, PChar('BASS_GetEAXParameters'));
@BASS_PluginLoad:= GetProcAddress(BASS_Handle, PChar('BASS_PluginLoad'));
@BASS_PluginFree:= GetProcAddress(BASS_Handle, PChar('BASS_PluginFree'));
@BASS_PluginEnable:= GetProcAddress(BASS_Handle, PChar('BASS_PluginEnable'));
@BASS_PluginGetInfo:= GetProcAddress(BASS_Handle, PChar('BASS_PluginGetInfo'));
@BASS_SampleLoad:= GetProcAddress(BASS_Handle, PChar('BASS_SampleLoad'));
@BASS_SampleCreate:= GetProcAddress(BASS_Handle, PChar('BASS_SampleCreate'));
@BASS_SampleFree:= GetProcAddress(BASS_Handle, PChar('BASS_SampleFree'));
@BASS_SampleSetData:= GetProcAddress(BASS_Handle, PChar('BASS_SampleSetData'));
@BASS_SampleGetData:= GetProcAddress(BASS_Handle, PChar('BASS_SampleGetData'));
@BASS_SampleGetInfo:= GetProcAddress(BASS_Handle, PChar('BASS_SampleGetInfo'));
@BASS_SampleSetInfo:= GetProcAddress(BASS_Handle, PChar('BASS_SampleSetInfo'));
@BASS_SampleGetChannel:= GetProcAddress(BASS_Handle, PChar('BASS_SampleGetChannel'));
@BASS_SampleGetChannels:= GetProcAddress(BASS_Handle, PChar('BASS_SampleGetChannels'));
@BASS_SampleStop:= GetProcAddress(BASS_Handle, PChar('BASS_SampleStop'));
@BASS_StreamCreate:= GetProcAddress(BASS_Handle, PChar('BASS_StreamCreate'));
@BASS_StreamCreateFile:= GetProcAddress(BASS_Handle, PChar('BASS_StreamCreateFile'));
@BASS_StreamCreateURL:= GetProcAddress(BASS_Handle, PChar('BASS_StreamCreateURL'));
@BASS_StreamCreateFileUser:= GetProcAddress(BASS_Handle, PChar('BASS_StreamCreateFileUser'));
@BASS_StreamFree:= GetProcAddress(BASS_Handle, PChar('BASS_StreamFree'));
@BASS_StreamGetFilePosition:= GetProcAddress(BASS_Handle, PChar('BASS_StreamGetFilePosition'));
@BASS_StreamPutData:= GetProcAddress(BASS_Handle, PChar('BASS_StreamPutData'));
@BASS_StreamPutFileData:= GetProcAddress(BASS_Handle, PChar('BASS_StreamPutFileData'));
@BASS_MusicLoad:= GetProcAddress(BASS_Handle, PChar('BASS_MusicLoad'));
@BASS_MusicFree:= GetProcAddress(BASS_Handle, PChar('BASS_MusicFree'));
@BASS_RecordGetDeviceInfo:= GetProcAddress(BASS_Handle, PChar('BASS_RecordGetDeviceInfo'));
@BASS_RecordInit:= GetProcAddress(BASS_Handle, PChar('BASS_RecordInit'));
@BASS_RecordSetDevice:= GetProcAddress(BASS_Handle, PChar('BASS_RecordSetDevice'));
@BASS_RecordGetDevice:= GetProcAddress(BASS_Handle, PChar('BASS_RecordGetDevice'));
@BASS_RecordFree:= GetProcAddress(BASS_Handle, PChar('BASS_RecordFree'));
@BASS_RecordGetInfo:= GetProcAddress(BASS_Handle, PChar('BASS_RecordGetInfo'));
@BASS_RecordGetInputName:= GetProcAddress(BASS_Handle, PChar('BASS_RecordGetInputName'));
@BASS_RecordSetInput:= GetProcAddress(BASS_Handle, PChar('BASS_RecordSetInput'));
@BASS_RecordGetInput:= GetProcAddress(BASS_Handle, PChar('BASS_RecordGetInput'));
@BASS_RecordStart:= GetProcAddress(BASS_Handle, PChar('BASS_RecordStart'));
@BASS_ChannelBytes2Seconds:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelBytes2Seconds'));
@BASS_ChannelSeconds2Bytes:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelSeconds2Bytes'));
@BASS_ChannelGetDevice:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelGetDevice'));
@BASS_ChannelSetDevice:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelSetDevice'));
@BASS_ChannelIsActive:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelIsActive'));
@BASS_ChannelGetInfo:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelGetInfo'));
@BASS_ChannelGetTags:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelGetTags'));
@BASS_ChannelFlags:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelFlags'));
@BASS_ChannelUpdate:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelUpdate'));
@BASS_ChannelLock:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelLock'));
@BASS_ChannelFree:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelFree'));
@BASS_ChannelPlay:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelPlay'));
@BASS_ChannelStart:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelStart'));
@BASS_ChannelStop:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelStop'));
@BASS_ChannelPause:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelPause'));
@BASS_ChannelSetAttribute:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelSetAttribute'));
@BASS_ChannelGetAttribute:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelGetAttribute'));
@BASS_ChannelSetAttributeEx:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelSetAttributeEx'));
@BASS_ChannelGetAttributeEx:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelGetAttributeEx'));
@BASS_ChannelSlideAttribute:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelSlideAttribute'));
@BASS_ChannelIsSliding:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelIsSliding'));
@BASS_ChannelSet3DAttributes:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelSet3DAttributes'));
@BASS_ChannelGet3DAttributes:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelGet3DAttributes'));
@BASS_ChannelSet3DPosition:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelSet3DPosition'));
@BASS_ChannelGet3DPosition:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelGet3DPosition'));
@BASS_ChannelGetLength:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelGetLength'));
@BASS_ChannelSetPosition:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelSetPosition'));
@BASS_ChannelGetPosition:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelGetPosition'));
@BASS_ChannelGetLevel:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelGetLevel'));
@BASS_ChannelGetLevelEx:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelGetLevelEx'));
@BASS_ChannelGetData:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelGetData'));
@BASS_ChannelSetSync:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelSetSync'));
@BASS_ChannelRemoveSync:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelRemoveSync'));
@BASS_ChannelSetDSP:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelSetDSP'));
@BASS_ChannelRemoveDSP:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelRemoveDSP'));
@BASS_ChannelSetLink:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelSetLink'));
@BASS_ChannelRemoveLink:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelRemoveLink'));
@BASS_ChannelSetFX:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelSetFX'));
@BASS_ChannelRemoveFX:= GetProcAddress(BASS_Handle, PChar('BASS_ChannelRemoveFX'));
@BASS_FXSetParameters:= GetProcAddress(BASS_Handle, PChar('BASS_FXSetParameters'));
@BASS_FXGetParameters:= GetProcAddress(BASS_Handle, PChar('BASS_FXGetParameters'));
@BASS_FXSetPriority:= GetProcAddress(BASS_Handle, PChar('BASS_FXSetPriority'));
@BASS_FXReset:= GetProcAddress(BASS_Handle, PChar('BASS_FXReset'));
{now check if everything is linked in correctly}
if (@BASS_SetConfig = nil) or
(@BASS_GetConfig = nil) or
(@BASS_SetConfigPtr = nil) or
(@BASS_GetConfigPtr = nil) or
(@BASS_GetVersion = nil) or
(@BASS_ErrorGetCode = nil) or
(@BASS_GetDeviceInfo = nil) or
(@BASS_Init = nil) or
(@BASS_SetDevice = nil) or
(@BASS_GetDevice = nil) or
(@BASS_Free = nil) or
(@BASS_GetDSoundObject = nil) or
(@BASS_GetInfo = nil) or
(@BASS_Update = nil) or
(@BASS_GetCPU = nil) or
(@BASS_Start = nil) or
(@BASS_Stop = nil) or
(@BASS_Pause = nil) or
(@BASS_IsStarted = nil) or
(@BASS_SetVolume = nil) or
(@BASS_GetVolume = nil) or
(@BASS_Set3DFactors = nil) or
(@BASS_Get3DFactors = nil) or
(@BASS_Set3DPosition = nil) or
(@BASS_Get3DPosition = nil) or
(@BASS_Apply3D = nil) or
(@BASS_SetEAXParameters = nil) or
(@BASS_GetEAXParameters = nil) or
(@BASS_PluginLoad = nil) or
(@BASS_PluginFree = nil) or
(@BASS_PluginEnable = nil) or
(@BASS_PluginGetInfo = nil) or
(@BASS_SampleLoad = nil) or
(@BASS_SampleCreate = nil) or
(@BASS_SampleFree = nil) or
(@BASS_SampleSetData = nil) or
(@BASS_SampleGetData = nil) or
(@BASS_SampleGetInfo = nil) or
(@BASS_SampleSetInfo = nil) or
(@BASS_SampleGetChannel = nil) or
(@BASS_SampleGetChannels = nil) or
(@BASS_SampleStop = nil) or
(@BASS_StreamCreate = nil) or
(@BASS_StreamCreateFile = nil) or
(@BASS_StreamCreateURL = nil) or
(@BASS_StreamCreateFileUser = nil) or
(@BASS_StreamFree = nil) or
(@BASS_StreamGetFilePosition = nil) or
(@BASS_StreamPutData = nil) or
(@BASS_StreamPutFileData = nil) or
(@BASS_MusicLoad = nil) or
(@BASS_MusicFree = nil) or
(@BASS_RecordGetDeviceInfo = nil) or
(@BASS_RecordInit = nil) or
(@BASS_RecordSetDevice = nil) or
(@BASS_RecordGetDevice = nil) or
(@BASS_RecordFree = nil) or
(@BASS_RecordGetInfo = nil) or
(@BASS_RecordGetInputName = nil) or
(@BASS_RecordSetInput = nil) or
(@BASS_RecordGetInput = nil) or
(@BASS_RecordStart = nil) or
(@BASS_ChannelBytes2Seconds = nil) or
(@BASS_ChannelSeconds2Bytes = nil) or
(@BASS_ChannelGetDevice = nil) or
(@BASS_ChannelSetDevice = nil) or
(@BASS_ChannelIsActive = nil) or
(@BASS_ChannelGetInfo = nil) or
(@BASS_ChannelGetTags = nil) or
(@BASS_ChannelFlags = nil) or
(@BASS_ChannelUpdate = nil) or
(@BASS_ChannelLock = nil) or
(@BASS_ChannelFree = nil) or
(@BASS_ChannelPlay = nil) or
(@BASS_ChannelStart = nil) or
(@BASS_ChannelStop = nil) or
(@BASS_ChannelPause = nil) or
(@BASS_ChannelSetAttribute = nil) or
(@BASS_ChannelGetAttribute = nil) or
(@BASS_ChannelSetAttributeEx = nil) or
(@BASS_ChannelGetAttributeEx = nil) or
(@BASS_ChannelSlideAttribute = nil) or
(@BASS_ChannelIsSliding = nil) or
(@BASS_ChannelSet3DAttributes = nil) or
(@BASS_ChannelGet3DAttributes = nil) or
(@BASS_ChannelSet3DPosition = nil) or
(@BASS_ChannelGet3DPosition = nil) or
(@BASS_ChannelGetLength = nil) or
(@BASS_ChannelSetPosition = nil) or
(@BASS_ChannelGetPosition = nil) or
(@BASS_ChannelGetLevel = nil) or
(@BASS_ChannelGetLevelEx = nil) or
(@BASS_ChannelGetData = nil) or
(@BASS_ChannelSetSync = nil) or
(@BASS_ChannelRemoveSync = nil) or
(@BASS_ChannelSetDSP = nil) or
(@BASS_ChannelRemoveDSP = nil) or
(@BASS_ChannelSetLink = nil) or
(@BASS_ChannelRemoveLink = nil) or
(@BASS_ChannelSetFX = nil) or
(@BASS_ChannelRemoveFX = nil) or
(@BASS_FXSetParameters = nil) or
(@BASS_FXGetParameters = nil) or
(@BASS_FXSetPriority = nil) or
(@BASS_FXReset = nil) then
begin {if something went wrong during linking, free library & reset handle}
FreeLibrary(BASS_Handle);
BASS_Handle:= 0;
end;
end;
Result:= (BASS_Handle <> 0);
end;
end;
procedure Unload_BASSDLL;
begin
if BASS_Handle <> 0 then
begin
BASS_Free; // make sure we release everything
FreeLibrary(BASS_Handle);
end;
BASS_Handle:= 0;
end;
function BASS_SPEAKER_N(n: DWORD): DWORD;
begin
Result := n shl 24;
end;
function BASS_SetEAXPreset(env: Integer): BOOL;
begin
case (env) of
EAX_ENVIRONMENT_GENERIC:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_GENERIC, 0.5, 1.493, 0.5);
EAX_ENVIRONMENT_PADDEDCELL:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PADDEDCELL, 0.25, 0.1, 0);
EAX_ENVIRONMENT_ROOM:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_ROOM, 0.417, 0.4, 0.666);
EAX_ENVIRONMENT_BATHROOM:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_BATHROOM, 0.653, 1.499, 0.166);
EAX_ENVIRONMENT_LIVINGROOM:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_LIVINGROOM, 0.208, 0.478, 0);
EAX_ENVIRONMENT_STONEROOM:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_STONEROOM, 0.5, 2.309, 0.888);
EAX_ENVIRONMENT_AUDITORIUM:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_AUDITORIUM, 0.403, 4.279, 0.5);
EAX_ENVIRONMENT_CONCERTHALL:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CONCERTHALL, 0.5, 3.961, 0.5);
EAX_ENVIRONMENT_CAVE:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CAVE, 0.5, 2.886, 1.304);
EAX_ENVIRONMENT_ARENA:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_ARENA, 0.361, 7.284, 0.332);
EAX_ENVIRONMENT_HANGAR:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_HANGAR, 0.5, 10.0, 0.3);
EAX_ENVIRONMENT_CARPETEDHALLWAY:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CARPETEDHALLWAY, 0.153, 0.259, 2.0);
EAX_ENVIRONMENT_HALLWAY:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_HALLWAY, 0.361, 1.493, 0);
EAX_ENVIRONMENT_STONECORRIDOR:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_STONECORRIDOR, 0.444, 2.697, 0.638);
EAX_ENVIRONMENT_ALLEY:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_ALLEY, 0.25, 1.752, 0.776);
EAX_ENVIRONMENT_FOREST:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_FOREST, 0.111, 3.145, 0.472);
EAX_ENVIRONMENT_CITY:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CITY, 0.111, 2.767, 0.224);
EAX_ENVIRONMENT_MOUNTAINS:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_MOUNTAINS, 0.194, 7.841, 0.472);
EAX_ENVIRONMENT_QUARRY:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_QUARRY, 1, 1.499, 0.5);
EAX_ENVIRONMENT_PLAIN:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PLAIN, 0.097, 2.767, 0.224);
EAX_ENVIRONMENT_PARKINGLOT:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PARKINGLOT, 0.208, 1.652, 1.5);
EAX_ENVIRONMENT_SEWERPIPE:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_SEWERPIPE, 0.652, 2.886, 0.25);
EAX_ENVIRONMENT_UNDERWATER:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_UNDERWATER, 1, 1.499, 0);
EAX_ENVIRONMENT_DRUGGED:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_DRUGGED, 0.875, 8.392, 1.388);
EAX_ENVIRONMENT_DIZZY:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_DIZZY, 0.139, 17.234, 0.666);
EAX_ENVIRONMENT_PSYCHOTIC:
Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PSYCHOTIC, 0.486, 7.563, 0.806);
else
Result := FALSE;
end;
end;
end.